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Coinage

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Everything posted by Coinage

  1. I picked her up because I wanna get more knowledge for every character. like her combos as well.
  2. Walker, I know a few folks who play the games you do. Unfortunately my friend got a new number and never gave it to me, so I can only tell you monday nights at newport is free tekken 6 night. Everyone there can play bb, sf4, 3rd, and some gg
  3. mine is xXDaPrimeXx ill play with hakumen as my main, rachel, carl, and tager as my subs
  4. mhmm... sounds interesting. well i dont understand the title then but I see where your getting at. how did millia get from the lower tier to higher?
  5. Is there any good way to combo after j.HS in GGAC?
  6. yupp that happen to me many times, so I figured that blocking her makes it easier for me and grab when I get the chance. Especially when does her D into 6C. After 6C is a free counter grab if I can remember myself.
  7. I don't get it. The thread says official tier list but the new tier list was an opinion of someone.
  8. I usually don't rush in on Noel unless I counter her. Pumpkin or j.2D. I do j.2D if they spam the drive like crazy. Noel's overhead are that I can remember: 6B and 2D. Low hits would be 6D,3C,2C,well and you know. Was wondering if Noel is good in the air or not.
  9. go on yutube and they have videos on eaching ending including the true ending
  10. true but the fact you do cvs2 style as well sounds pretty cool as well. for onlne play leave kliff and justice out the character selection so you cant pick them. actually eighter way it goes they should put GGAC + or not on ps3 and 360
  11. it would be a good idea to put ggac on ps3 or even thinking of putting new GG in production
  12. Ah I see your point but I'll try certain things out since, 236A works for me. But I never tried it if someone did moves that had invincibility. 236A comes out fast and you recover faster right?
  13. On ground, Bang pretty good mix-ups. Usually loves to end tripping you. As a Rachel player, me personally when I know he goes for trips, do j.2c -> combo. He does have a almost constant ground pressure. I trip him when I get the chance and set things up afterward. Pro Bang players are pro for a reason.
  14. Hey I see what you mean and it proves to be good. Actually you don't need to IB ice car B, I tried using B after Ice car and I still can get through.
  15. Well a block DPC. I send pumpkin and then 6B+D to help out. I never got hit in the air his his DP I notice so i think its funny.
  16. I see what your saying;however, I find 6A harder since its harder to time. Its hard to fight Taokaka in the air or ground, and 2C seems to be a good option. Its like what you said, they will will catch on, so then send pumpkins out to bait them. I see this battle as being a get used to playing ms. speedy but I notice j.2c helps too.
  17. Very good info. Against Ragna's Burning Knuckles, if he chose not to complete this move, you can get a grab in if time right. On 6D/6D, I barrier guard this and 236A on him. When defending against Ragna, I prefer to block low since they love to use 6C. Pumpkin are effective in this match. It truly helped me in my wins . When I put pressure on ragna its usually this sequence: 5B->6B->5C+D->5C->236A since the lobelia pushes them back without whiffing it. Sometimes they forget to block the 236A cause of distance i guess. Since 236A does not knock them down, your put to a neutral stand off. Well they must block or backdash cause you got a chance to do 22A if they decide to rush-in.
  18. I figured some more stuff out. 1. Jin air-super must be Instant Block or barrier block. So when your in the air and notice that Jin has 50 heat gauge, be sure to barrier since instant block is not quite easy. This super is fast. 2. DP on block sucks on him since of the slow recovery. When I block, I send pumpkin out 3. If your across the screen send pumpkin out. DUH! I countered many Ice Sword and Car with this. Just be careful if he has 50 Heat gauge here as well. More damage for being further against his super. 4. If Jin is pressuring you, of course be patient. Depending what he do might allow to counter easier. Pressure ending in ice B or C while blocking allows a free B to connect!! 5. Be ready once he stop his pressure combo to restart his pressure again. Its either: a) Ice Fist, b)jump and whatever with it or c) repeat his combo again. Or grab. 6. I also notice Jin players when pressuring their opponent, they stop and grab. Be ready for this as well. 7. Oh yea! Jin can do crossover j.D. Suck when this is done. I'm learning to get used to this silly trick. Hope this was useful info
  19. Ok i understand this more than seeing Jin as an aggressive rushdown character. I see when counters, of course you want to follow-up. Afterwards, is it good to keep pressure on them or does his pressure lacks? It does depend on the opponent, but it seems there are cases where I feel his pressure can not continuously pressure someone.
  20. I was wondering about jin play style. My friend told me he is a more rushdown character than ragna and that Jin reminded him as Cable from mvc2. I didn't understand what he meant by this. When I see pro jin players on youtube, they usually space themselves and wait for the moment. And yes, there are time where I see Jin go for rushdown, but other than that, I don't understand. Can someone explain this better to me.
  21. 2C helps on ice cars for his projectiles, lobelias help alot One thing I learned that if your being pressured and he decides to jump, 6A helps. If he decides to stay on the ground, 236A,6B, or 3C works. I noticed there are times during his pressure that you can pull out certain moves. I will give more on that when I play jin again. Since certain players like to space and Spam D with Jin, its good to put out pumpkin and punish if you can see it. I'm not too sure about his DP B and C. I can only say block unless someone else knows what to do with this.
  22. I fought a couple used nu - 13, most likes to spam only D moves and jumps back or back dashes. What are good tips to beat this?
  23. Sometimes my 6A is beaten by her 6A and sometimes not. I had a friend teach me a very basic advice that proved to be quite good. Block low until you see use 6B, 2D, or any air moves. This helped me win more matches. It seems some of her overhead moves are quite a bit easy to see. I see why you all say 3C is good, but if they clash with your 3C, you can easily get countered because I got countered many times.
  24. this was probably answered already but what is so good about tk Hades gauntlets
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