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YanisDLooper

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Everything posted by YanisDLooper

  1. I actually want to know more about Johnny's backstory. I'm interested in making my Own "fanfic" about him and the Jellyfish Pirates. . . in video game form.
  2. If you twitch against EX Johnny he'll go into his counter stance. And wait. . . .
  3. I think we need to define a baseline for comparison. AC or AC+ (Probably is going to be AC+) Unfortunately I, and several other forum members, don't have AC+ yet. And the only way we can test their balance against each other is if we play them against each other, because arbitrarily arguing over what attacks are broken and how unbalanced they are is getting us nowhere. In the mean time we can describe what each character has gotten and what they have lost. The only one that has so far is Johnny. *EDIT At least somewhat completed* Let's see some other characters up here!
  4. The thing is all the EX characters are "Totally Balanced". We don't want to compare EX character against normal characters, but instead balance them against each other.
  5. Well crap. My comment is mute then. I'm playing on AC.
  6. If it was #r style Lv2s then MFK would knock them straight up, but it instead knocks them away, like a Lv1.
  7. BTW I'm referring to AC EX Johnny. I never knew you could get a Lv2 with a "just frame" catch. 5k is low, but shorter range. 6k is still his dash forward kick. His normal straight side kick is completely replaced. Also his 2hs is replaced by his 2 hit 3hs. And his 2D is replaced by his 2hs, except with knockdown and no backward movement. Also his jhs animation changes and is much more of a severe plummet than his normal jhs. There are more small changes here and there, but these are the major ones I have picked up from playing him.
  8. You can actually land a lot of MF off of characters if you 2D them. Hit them with the first hit of the 2D then do LV3MFP and you should send them up with the combo. I don't remember if 2D prorates or anything though. And also as 4r5 said, you don't want to get to close to Pot incase of that Buster (or other nasties ). To make the distance I suppose you could throw a coin and dash in or even FRC 6K. Maybe even jump in (would not suggest at all ). But Johnny has quite a bit of movement tools at your disposal to use.
  9. Agreed with Johnny. It is hard to use his Mist Finer catches consistently. But with practice they could be as good as Axl's. The catches do make the Mist Cancel easier, but because you can't up the level of the Mist Finer it stays the same sad speed as it always will. The coin turns into a limited ammo pressure device. Divine Blade combos make an awesome comeback. But you completely lose Killer Joker. His HITS dragonpunch is a very good addition as well, with multiple frames of invincibility it is now a new wakeup tool to use. Overall the loss of the Mist Finer as an attack makes it more difficult to combo. But the inclusion of Divine Blade combos and his HITS attack attempt to make up for the loss. He still has his great tension gain for Divine Blade FRCs or even an Overdrive (I didn't mention his new aerial one). Also, his dash is changed to a rush. All of these together makes it seem like the direction he is built for is a more aggressive attacker with a few catches if you opponent tries to take the momentum away from you. Nowhere near S rank. Maybe up from the bottom?
  10. Funny. But also useful.
  11. That's seven kinds of awesome!!! :thumbu:
  12. You guys are thinking of cosplay in the wrong light. You see cosplay as just people dressing up (it is, but that not the point I'm trying to make). Cosplay is just like fanart. Some fanart is good (a lot on this site is), other fanart is not so good, still other fanart makes you scream out WHY GOD WHY!!?!?! Like wise, some Cosplay is good, some is bad, and some is UGLY! The amount of effort each cosplayer puts into their cosplay is evident in how they look and also is directly related to how good they look. Some of the people need a bit more practice in making their outfits and props and choosing material for them. A common mistake made by many cosplayers is that they fail to pick a character to cosplay that fits their body type. The next common mistake is unnatural posture and poses. I could go on, but I don't feel like staying off topic for long. Cosplayers are people too. /rant EDIT: I could give examples if you are not satisfied.
  13. Really! Cool! I don't, but then again I didn't really have the time to introduce myself at A-Kon. That and it might have been a little creepy seeing a guy dressed as Wolfwood come up to you and try to start up a conversation at a convention full of nerds. Maybe if I she her again I'll try to talk to her. Other than that; awesome Testament.
  14. Can Eddie's dust avoid the second hit of Slidehead? He is sort of in the air.
  15. Some cosplayers are real good though. It's a girl. Got her pic. This one is my friend's picture, his came out better.
  16. I actually took the picture of this guy at A-Kon 19. I saw him and was . . . taken aback by what I saw. So taken aback that I had to take a picture. He was pretty cool about it though. He did do a good job on the costume. Be prepared for more pictures from A-Kon. . . :grin:
  17. If you like where this thread is going . . . . . . How about now? And yes, that is a guy.
  18. I don't remember seeing this one up. Also this thread is getting so long I'm not sure it matters. It's not mine but I thought it was funny.
  19. Are you sure Charged Gunflame is an FB? In AC his EX Charged Gunflame is just like Ky's CSE and doesn't cost tension, with the 4 hits and reaching across the screen shenanigans.
  20. Well, make up a list of people who have AC+, are willing, and are good enough. Then hold a tournament. The choice is yours and while I would like to play I simply am not good enough. Though if you wanted to know I would play Johnny or Potemkin.
  21. Shadow would be hard to accurately tier because of the craziness of being able to roman cancel anything. Let me repeat that: able to roman cancel ANYTHING!!!!! The characters that have loops that depend upon frcs would be able keep loops going longer (Baiken comes to mind for me here, I don't know who else) and if the player is good enough they would be able to rc and frc anything into infinite combos and, again if their good enough, be able to avoid burst with their cancels. Adding infinite tension into the mix just makes it crazy. EDIT: Crazy fun, but still crazy.
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