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X-Sapphire

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  1. Next month bro. Stay tuned. Vids coming later this week or on the weekend.
  2. Shit my bad. I'm tired give me a break lol.
  3. BBCS Results (14 Entrants) 1. Zeero (Hazama, Bang) 2. X-Sapphire (Tsubaki) 3. K2 (Rachel, Noel) 4. Kousaka (Arakune) 5. Diobrando (Ragna, Hazama) 5. XDest (Taokaka) 7. Andy (Jin) 7. Leo (Tager) 9. Worldjem (Lambda) 9. Tim (Lambda) 9. Magus (Noel) 9. Archling (Noel) 14. Linear (Jin) 14. Don (Jin) GGAC Results (9 Entrants) 1. Jabir (Ino) 2. Zeero (Roboky) 3. DarkDragon (Jam, Dizzy) 4. X-Sapphire (Slayer, OS) 5. K2 (Johnny, May) 5. Hermes (Roboky, Baiken) 7. Tim (Testament) 9. DioBrando (Testament) 9. Magus (Slayer) Great tournament everyone!!! Thanks for coming and thanks to everyone helping out with vids & brackets. That was the first official BBCS tournament and it was awesome. We were missing quite a few regulars but decent turnout. The game is still new so don't get discouraged to all the new players, come out to gety for weekly casuals, practise up and discuss, and the next tournament should be more enjoyable. I'll try to run these monthly from now on, so check later for the next tournament announcement. VIDS COMING SOON!
  4. Someone post up when you figure out the secret to 6CC -> j.C. It's getting frustrating missing it all the time after 5BB 5CC 22D. How many hits is each 6CC btw?
  5. I think you're confusing "Event Mode" with "Free Play". Event Mode just means it's 75 cents for one game, but for both players instead of just one player. And after that game, you don't continue against the CPU, you put in another 75 cents for another game, etc. Normal matches are best of 3 games. So at the beginning each person will put 75 cents. If the match is 2-0 for whoever, then it's done. If the score is 1-1, then whoever lost the 2nd game inserts 75 cents for the 3rd final game. This has always been the standard for arcade tournaments. The arcade needs to make money too lol.
  6. I would if I could. A mod has to do it. UPDATE : The first place prize will receive a BB poster in addition to the pot.
  7. This tournament is now confirmed for BBCS! Let's get this shit off to a good start.
  8. Aww that sucks Hermes. And that carl rule is free money for pui. So we would have to make it pui+everyone but carl is banned.
  9. I can't make it for the 19th anymore, so I'm pushing this to January 9th, 2010. Sorry for the inconvenience. :8/: But at least we'll have BBCS for sure by then!
  10. Lol sup Don. You guys can crash at my place np. We can go to casino niagara too.
  11. DD: Last time people asked for teams and I said ok. But some people who specifically asked for teams didn't end up showing and we didn't have enough for teams so we had to switch back to singles. It was retarded, so I'm sticking with singles this time. Magus: Nice man, bring dat anime north champ! Tofu: I don't have the inside scoop on BB:CS. But other gety regulars have asked the boss whom said there is a high chance it'll be here early december. Hopefully we'll get an early christmas present!
  12. DATE Saturday January 9, 2010 LOCATION Lovegety Station @ Highway 7 & Leslie, inside the Commerce Gate Plaza in Markham (Ontario, Canada). Lovegety is an arcade supporting japanese style head2head cabinets. GAMES - GG:AC Singles directed by Sapphire - BB:CS Singles directed by Zeero - 8 player minimum requirement for all games FORMAT - $5 entry per game - Double Elimination - 2/3 Rounds per Game - 2/3 Games for Normal Matches - 3/5 Games for Losers/Winners Finals - 4/7 Games for Grand Finals - $0.50 per game, losers of 2nd game pays for the 3rd game if the score is 1-1 - Characters can be switched only after a loss, winner keeps same character SCHEDULE 3:00 pm - Registration begins 4:00 pm - Tournament begins for all games (This may be held up until 5:00 pm in case of latecomers) PRIZE 1st - 70% pot (+ BB poster for BBCS) 2nd - 20% pot 3rd - 10% pot We'll be going out for drinks after the tournament so come out for a good time. If there are any concerns, feel free to post up.
  13. Nobody else from our group plays BB/GG lol...

  14. Oh sup Don. I thought it was some sex bot spammer so I ignored it ROFL. Totally forgot that name from dota haha.

  15. Hey guys. I'm in town for this week and I'll be checking out CTF on friday evening. So I hope some of you guys can come out for some GG.
  16. It's been 1 week, we need hell side NAO!
  17. Wow that was easily the best CM I've ever seen. I can't imagine how much effort it took to make this. Excellent BGM, visual effects, combo quality, etc. The video editing was just outstanding. Major props to everyone who contributed to HoH3. Can't wait for part 2.
  18. Slayer on the other hand is a bit of an uphill battle for Millia. He can safely get out of your okizeme and if you get hit by any counter hit, it's usually over for you lol. He can also backdash cancel to dodge any pins if you try to attack from the air, and his 5P is incredible. You can't zone with j.D either because his 5P beats that. 2D is your only decent poke, but only at max range since it comes out slow. So if you hit any 2D, cancel into roll then throw a disc. If you notice they are backdashing alot, you can do airdash rushdowns, then throw a FB air disc when you predict a backdash. Sometimes you have to predict some of his slower moves like 6K and throw out a FB disc so that you take a hit, but you get a combo after + knockdown. Overall I find this matchup hard for Millia and don't have much experience either to understand what works against him. Good luck.
  19. Playing against Sol and Ky are pretty similar. The matchup in general is very winnable if you play your okizeme game right. - Don't jump in without your pin because Sol's 5K and Ky's 6P beat all your jump-ins, they also have their 623HS to anti-air you. - You have to play your okizeme game safely with these two because they have good wakeup options to easily get out of your okizeme. In the beginning of the match, for your okizeme, use HS disc then use crossups like 214K, 2369K, or air-dash across and back to hit them with the disc. These are more safe than say doing 2K or 6K because you won't get hit by their wakeup if timed right. Then when you punish their wakeup attempts a few times, they will start blocking on wakeup and that's when you can use easier mixups like 2K/6K. Or good players will try to jump out of the disc, in those situations try to predict it or use FB disc to lock them on the ground and give you more time to mix them up for a combo. - Careful with secret garden corner setups because Sol can get out of it easily with ground viper, and Ky might try his slide, though that doesn't travel too far so he might still get hit depending on your input. - Their rushdowns are pretty similar. Against Sol just watch out for wild throws, his high/low game is simple enough to react to. Against Ky they like to cancel 2D into jumping sphere ball FB and that's ur chance to backdash or 214K to get out. Even if you're in the corner and ky is spamming 5S into fireballs, if you FD to push them a safe distance back, then you can 214K under his fireball.
  20. Playing against Sol and Ky are pretty similar. The matchup in general is very winnable if you play your okizeme game right. - Don't jump in without your pin because Sol's 5K and Ky's 6P beat all your jump-ins, they also have their 623HS to anti-air you. - You have to play your okizeme game safely with these two because they have good wakeup options to easily get out of your okizeme. In the beginning of the match, for your okizeme, use HS disc then use crossups like 214K, 2369K, or air-dash across and back to hit them with the disc. These are more safe than say doing 2K or 6K because you won't get hit by their wakeup if timed right. Then when you punish their wakeup attempts a few times, they will start blocking on wakeup and that's when you can use easier mixups like 2K/6K. Or good players will try to jump out of the disc, in those situations try to predict it or use FB disc to lock them on the ground and give you more time to mix them up for a combo. - Careful with secret garden corner setups because Sol can get out of it easily with ground viper, and Ky might try his slide, though that doesn't travel too far so he might still get hit depending on your input. - Their rushdowns are pretty similar. Against Sol just watch out for wild throws, his high/low game is simple enough to react to. Against Ky they like to cancel 2D into jumping sphere ball FB and that's ur chance to backdash or 214K to get out. Even if you're in the corner and ky is spamming 5S into fireballs, if you FD to push them a safe distance back, then you can 214K under his fireball.
  21. So many sidewinders. Ray's got a solid Sol. The Aba player was dropping quite a few combos. Go for the 2HS, IAD S HS Konsetsu combos it's easier to start the j.S HS D Konsetsu loops like that. Or if you insist on doing 2HS, j.S HS D, you don't have to jump-cancel the 2HS, you could run after 2HS then do j.S so that way you get less pushback to finish your combo. Jump-in Konsetsu okizeme is also very good on someone like Venom with no good wakeup options. It catches them if they try to backdash on wakeup as well with minor timing adjustments.
  22. New Ogawa vs Kakyun vids are godly. Watching his millia struggle was lulz though.
  23. Great vids. Watching that eddie again brought back a nice feeling. Didn't know eddie's stage had crickets and owls. (Missing BGM in match 10 lol) 3 Unblockables = a dizzy Stefan (Match 11 ) Would love to play the rest of you guys~
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