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Everything posted by A.X.I.S.
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Hmm its more like a change to me, we lose damage but we gain some easier follow ups. So I cannot complain.
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3C>MTW is not as situational as you think. and the fact that we can do it off anything that leads into 3C>MTW makes it all the better. Also I wanna just make a note that TB has better P2 since you can actually follow up after the collider, I wanna assume it has around 60-70 or so p2. FYI Spark scales worse. In case you guys don't know for whatever reason Spark on normal hit has wall bound properties meaning a huge increase in untech time. A few example combos to take advantage of this: 5A>5B>3C>spark>6C>collider>j.C>j.2C 5C>6A>2C>collider>spark>collider whiff (so they fly behind you, usually used to gain corner.) 5C>6A>2C>MTW>5B>5C>collider>spark>6C>MTW 6B>6C>spark>5C>6A>collider>j.C>j.2C The wall bound property makes spark a bit more fun.
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1. Treat this match like its Ragna and approach carefully, Tsubaki's 5B is a tough customer with it coming out really fast and being +1, You don't want her to have time to charge so learn how to use your items as is, don't try to sit around too much and cycle through your items only after knockdown or mid combo. 2. Punishes: Only punish badly used specials and whiffed pokes, It's not a lot you can easily punish because of how slow your normals are. 3. Your anti-airs are obviously mystic momo, bombs, 2C, and 6A, 2C being the strongest to use here but don't count on it. 4. Basic strategy: Rush it down and hard, you don't want her to charge and Plats movement is good enough to keep Tsubaki on her toes, if you see she has meter then don't stay on the ground for too long, Tsubaki's "charging stars" Has frame advantage on the D version, you don't want to be stuck blocking Tsubaki as mush as she wants not deal with you rushing her down, bait the DP because all Tsu's do it and punish it accordingly, Tsubaki is definitely someone you can't play footsies with. 5. Item strategy: Missiles are great since she actually has no choice but to move out the way and put herself in a uncomfortable possition. Bombs are ok on knock down and when she is in the air, terrible in neutral where her charging stars (shield charge) will beat you. Hammer is ok here, mostly for the boring use of primer breaking, beating AA's, and damage. Frying pan is ok but not as useful as cat hammer, good for instant overheads though, again same old use. Baseball bat is a great tool, Tsubaki's charge cancel pressure pretty much gets swatted unless Tsubaki plays it safe meaning you can get back on the offense, or else you slap her with it. Cat hammer is pretty good here, beats out her ground stuff and lets you hit her from further away when she wants to air charge, I find it the most useful item here since it can be used as to keep her mindful on charging. Your main goal is to beat Tsubaki and beat her fast, you seriously don't want to let her have more than 1 bar or that means trouble. That's about it from my experience.
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Thank you again Zoular.
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It works on everyone but only when they are magnetized. The new meter follow up is: 360A/B>3C>MTW>TB
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Noel, Litchi, Bang, and Hakumen updated. @ Zoular: That is from the wall bound property. Also TB has better P2 since you can actually follow up with a combo from a raw MTW or if MTW>TB is used early in the combo.
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Ragna and Valk updated.
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^Nigga knows.
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You don't have enough lunchablez credit to do that Furix. Solar team bowflex are gonna show you some amazing things.
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Team bowflex invading Hawaii, we are gonna do about? 50 lunchablez.
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My anti air are air normals in those match ups...
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Nope, I find 2C very risky on Tao, Valk, Jin, Bang, and Litchi. I won MM grand finals with plat, final score was 6-1.
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I still lose to Tager myself. I lose matches because of the lack of experience really.
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I main Tager and Plat. Edit: Rachel looks pretty prepubescent just saying.
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Ragna, Jin, Noel, Tao, Litchi, Hazama, Plat, and Hakumen updated. Thanks Zoular I just got those too.
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You like your girls flat and prepubescent?
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I never said that, I just said knowing what the player does is part of the match up which in its own way was a troll thing to say. I never said which is more important. Late reply is late. Just wanted to toss that out. @ Skye: Shush you failed too.
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Jin, Arakune, Tsubaki, and Platinum updated.
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You can know all about match ups but if you can't figure out the player and know his habbit's then your boned. Knowing what your opponent likes to do is part of the match up I think.
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If you are always losing to Ara then you're doing something wrong. Know the player and get in on that squiggly.
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I am still gonna trade wins with you anyways. =3 Also I was too lazy to update that first post and I am still too lazy.
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I laughed pretty hard at this. FYI CS Tsubaki and Rachel was considered good match ups for a really long time. Tsubaki seeing how her first game was CS1 is the only exception to the statement of Tager having bad match ups against new characters.
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You make it sound like I am some hungry booty warrior looking for his next thrill. Please, I am a proper young genki boy.
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Me and shin are bros so they won't be separated for long, besides my goal is to have Solar not Lunar. Lunar can come with me but then Shin gets none and he can use his bittles. Edit: Yo Shin I am going in like Batman on the penguin.
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You can take Lunar but not Solar.