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Everything posted by Bloodcrave
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so finally got my hands on blazblue, overall ragna feels too similar to sol as expected... which might or might not be a good thing since i main sol i'm having the most difficult time fighting against litchi and nu currently (the game came here only a few days ago so i guess my opponents aren't expert themselves) against litchi, her 6C (i think, it's the forward kick together with the staff that wallbounces on counter hit) totally rapes my running 5B, which is a core gameplay for ragna... what should i do about it? running ID? with nu, what should i do when i'm being pressured from her swords? i can't IB and ID since it's never gonna hit her when she's spamming her swords from half the screen away another question, 5B doesn't beat my opponents 2A right? since i heard 5B has high priority or something or am i just doing it too slow? this is assuming every1's 2A is a faster move than my 5B (which i think is the case) so it's safer to do a running 2A > pressure? last question, when i'm trying to do IB and ID immediately after that, should i aim to IB the normals that have slow recovery or just IB and spam 623C everything? obviously no1's ever taught me the basics of IB > volcanic viper in GG thanks in advance to any1 who bothers to reply _(._.)_
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http://www.nicovideo.jp/watch/sm6524052 interesting rushdown startin at 3:45 5B > 5C > 2D > RC > dash abit 2A > 6D > j.D > dash abit 2A > throw
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uhh 6B > 5C > 6C > blood kain > j.D > delayed j.D > D loop > D inferno divider is stated to have around 5700 damage in blazblue wiki and it costs 50% bar
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is it possible to go to blood kain D loop from around mid screen? maybe something like from mid screen ...3C > BK > C > D > dash > D loop? i know it's possible from edge of screen, but if it's also possible from mid screen...
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the new trf vids have her in it, quite a few too, link in vid postin thread
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uhh so any1 managed to combo ragna's astral heat? maybe 5B > 5C > black onslaught or something and any1 tried doing astral heat in blood kain mode? anything new?
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can u do blood kain right after the extra hit from GH and cotinue from there?
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so in theory if arakune's zero vector approaches u u can blood kain > ID to go through it perhaps? :P coz i still think arakune is S+ tier
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plenty of blood kains in the new vids @ http://mac-himeji.sytes.net/bb/index.html ^^b
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i wouldn't be surprised if the pushback makes the combo black at some point in time <_< in theory though since 22C supposedly has no proration u can kill someone with it if it works :P
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are u sure ragna has the least HP, from the looks of thing i'd say it's carl
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u don't have to dash forward abit after the keri age to connect to 5B even in midscreen? coz it's imba if u can do it anywhere edit: ok just saw the whole vid gawd daym that combo is too good http://www.nicovideo.jp/watch/sm5509499 finally a good blood kain combo being shown, 5.7k damage
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[CT] Carl Clover Tactical Discussion/Questions/Help
Bloodcrave replied to Alternate275's topic in Archive
http://www.nicovideo.jp/watch/sm5431640 best carl we've seen? -
actually i don't really see why people use ID as combo ender, GH deals more damage if what i've read in the jp bbs is true i mean of course if u can continue the wallbounce it's better, but the knockdown doesn't give that much advantage IMO since u can practically tech it out immediately afterwards right?
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does 5C>6C only works on crouching opponent or something? if it's true then i'm kinda sad since it's alot better than 6A for combos from what i see
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spam moar blood kain! XD definitely not seeing enough of it, remember if u can use devoured by darkness to stop it at anytime, even though u waste 50% doing it
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i think everyone's kinda agreed that he's high, but not top
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wooot u can dc 6C on the 1st hit as well! finally we get a glimpse of what 22C is capable of.. u guys should check out the pink ragna from the new vids from joybox edit: lol C ID > upper > wall bounce > 5B > D ID > upper > wall bounce RC > air back dash > GH > additional and it seems that back throw > 6A > HJ whatever works
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wow 6C > j.C > j.D > air throw > ID HDD is really good, never heard of him o_O;
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i think instead of before HJ, u should translate it as forward HJ or walk forward abit and HJ
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looking at the astral drive video once again, looks like there's definitely enough time in a guard crush for the astral drive to connect i really doubt u can combo off an astral drive though
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wow HF RC > run abit 6D > j.D > whatever connects
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that's his 2D i think i heard u can combo 2D into 22C (the OTG throw)
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only 6C and 5D of ragna's moves are dc-able his overhead is 6B, and not dc-able, but it connects to 5C as we've seen in many of his vids
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blazblue wiki mentions that u can cancel 6D into j.D, so does that mean we can 6D>j.D>airdash for pressure? it would be awesome if it's true
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