Hitconfirming tips!
2d~5 as an anti-air will allow you to follow up with j.5d~6 -> air combo on hit, j.4d~b -> 5k+ damage taunt loop on ch, or stay safe on block.
j.b/j.c cause a ton of hitstun. you can dash after a max range j.c and still have enough time to combo.
you have an eternity to hitconfirm super after a 6b. Or link a 5b on certain characters.