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You've gotten a lot better. I'm almost in the top 400 for Lambda, so I'll be requesting uploads soon ^.^ A few things: 236A > Throw should never get anyone. It's pretty bad. What you should be doing is 236A > 214A. The opponent tries to throw tech, and you get a free CH. Remember to always condition your opponent, and then you can do attacks after 236A. Usually you can actually get thrown out of attacks after 236A =/ 5C > 3C works quite well, as does 5C > 4B. As Severin always says, 2B > 6B is the best opening for Lambda's block-strings. Ever notice how all of Lambda's jump cancellable moves lead into lows? The implications? You find out :3 Your melee game has gotten better, I'm pleased to see. The next step would be to learn a few more mix-ups and cross-ups. Maybe a few resets as well. Sounds a bit silly, but Lambda has a yomi game too. I'm curious: who taught you how to play like that? Kinda reminds me of my Lambda a bit.