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AppleJuice

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  1. Kyle right, basics improve everything, and SF is a good place to learn that. The only specific thing I noticed was a reliance on gimmicks. Stuff like doing the air fireball, then delaying and dashing in, is confusing, but mostly because the other player isn't familiar with it. That kind of stuff stops working when people get used to it, at which point you need to fall back on good fundementals. Also, learn her cross-under after her special launcher (214B?). It can be pretty tricky. Also (again), I got a capture card. I'm having a little trouble with the sound, but if you want a replay uploaded for critique (or fame), I might be able to help out.

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