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FlyingVe

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  1. About this combo, I was talking to TitaniumBeast at a tournament a while back and he suggested something that makes more sense. Instead of doing ID(1 hit blocked/hit) then RC > combo or pressure, you might as well let both hits of the ID be blocked before RC'ing. It's easy to confirm if they blocked or not that way, so if it works you just do a normal ID combo, if they blocked you RC 2nd hit and do jC or jD to continue pressure. The damage on the combo in question isn't significantly more than just a normal ID combo, so if you can save the meter instead, I think it's a good idea. I mainly did RC of 1st hit cause of habit from playing Sol all the time in GG, but I think this other option makes more sense for Ragna.

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