dehumanizer
Members-
Posts
109 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by dehumanizer
-
Sounds like the most reasonable way to do balancing without screwing with the balance of the current game too much. Now if we can only get a release day for this already
-
Maybe they'll just give the lower tiers more buffs than the higher tiers to balance things out instead of nerfing stuff.
-
BBCS2 FINAL SHOWDOWN: Loketest 5, Nov. 15th Discussion
dehumanizer replied to Cirno's topic in Archive
Arakune - ☆JBの攻撃レベル減少 jB's attack level reduced Correct me if I'm wrong, but won't reducing attack level mean that every time the enemy gets hit, there will be less stun time, which in turn means harder to do combos or even obsolete combos? -
[AC] GGXX: Accent Core on PC - now (actually) playable online
dehumanizer replied to Teyah's topic in Guilty Gear Online Play
Dying breed out here, have to go all the way out to the burbs to find ppl to play wit other than ourselves. -
If they did all that ^ I would seriously expect better normals. I want something to work with besides j4b all the time, even though it's pretty good. If they made his precurse games a little more stable and toned down his curse damage, I think he'd be solid and balanced at the same time.
-
I feel like it would be a serious kick to the balls if it wasn't. If the balance patch comes with a price, they might as well make a new game, cuz the online would be so separated.
-
[AC] GGXX: Accent Core on PC - now (actually) playable online
dehumanizer replied to Teyah's topic in Guilty Gear Online Play
South Side in Cook County. Bonzai, lives real close to me too, hit us up online or maybe irl, if u're close. -
I actually agree wit Alz's list, cept maybe tao .
-
[AC] GGXX: Accent Core on PC - now (actually) playable online
dehumanizer replied to Teyah's topic in Guilty Gear Online Play
No issues here either, I played with someone that lives in NY with little to no lag, while I'm in Chicago, Il. Specs are 3.2 GHz quad qore, 12gb DDR3, 2 280 GTX's 1GB in Sli Yea, thing is a bit overkill for gaming. -
^ Good vid to help all the newer and training members of the bee family.
-
Found 100% curse combo off regular 5c no RC required, makoto specific and it's a lil unstable with j2B sometimes missing or last jC missing 5c>jc>jA>jC>j2A>dive cancel 5d>jc>jA>jB>jC>j2B>dive cancel 5d>jc>jA>jC>jD
-
It would've been alright if they implemented it in a better fashion aka OS. Install gauge isn't all of her problems either.
-
Guys, i found a 100% curse combo makoto specific no RC no FC. It's a lil unstable, but here it is. 5c>jc>jA>jC>j2A>j2B>5d>jc>jA>jB>jC>j2B>j2A>5d>jc>jA>jC>jD sometimes the j2B will whiff, othertimes my jC at the end will whiff, hence it's a lil unstable. God bless her messed up hit box
-
Yea, it combos without fatal counter.
-
Summon in neutral, if you summon while in the 8 direction while doing jC, it still counts as neutral. If C bug gets blocked, it could mean that either you didn't summon close enough to the ground or you didn't tap the jC. fast enough.The tap should almost be twitchlike fast BTW, if anyone is practicing this combo in training mode, remember to put the opponent in crouch or the combo time of jC. and C bug hitting becomes even hardder.
-
If you're canceling into jd, it means you're not doing it fast enough. Yup, C bug gets summoned when you do jC., B bug gets summoned after you do 214b and release. When you're doing jC.>jD. it almost should be one right after the other wit no stop. Side note to Copper on 5c 100% curse combo. Yea, tried it out today, works like a charm, thanks. I suggest ppl who got dive loops down to practice it 5c jc jA jC j.2A dive cancel 5D SJ j.A j.C j.2A dive cancel 5D j.6A j.6A 236c RC jC jD
-
Yea, kousaka just told me to 2B for the pop before the D bug launch and you should be fine.
-
The thing about some or most of arakune's negative edge combos or curse combos is that they can be done in a variety of ways. I've done challenge 10 combo while holding D before i went into jC, it still combos, but the commands I input aren't in the exact order they want. The problem is that if you don't do challenge 10 in almost the exact way they want you to, it'll be very hard or almost impossible to pass. For challenge 10, I find it a bit easier to just tap the inputs in the order they want, meaning no negative edging. D bug will whiff sometimes if you don't release almost immediately after releasing your jC. What I suggest is doing your B teleport a little later so that you are able to chain the B bug to D bug easier, since C bug gives a lot of leeway to chain the B bug. The exact input would be like this. 2D (cursed), jC.>release jC.>quickly Press/release D> delay a little> B teleport> w.e they have
-
@ Effay Here's my thought on the combos: In the CT DVD combos, some of them were actually useful. They helped you understand the starters to do big damage. The same applies to some combos in CS. The difference in the CS challenges that I see are that they're really viable and useful since Arakune now has to make use of almost every hit he gets in. For example, challenge 10 helps you get used to doing the jC. starter for the curse combo, which nabs huge damage. Challenge 9 helps you get used to dive canceling and challenge 8 helps you get used to doing dives in curse combos i believe. tldr: CS challenges are useful
-
I was trying copper's combo, but gave up since my friends came over. I guess it's really hard or impossible to do since kousaka says they tech even with the RC. On a side note, has anyone had a match with Mu? It seems like I can't chain my d bug really well on her or at all. Is this normal or did i do something wrong?
-
What I actually did for mission 10 to avoid missing the d bug was to delay my b teleport a few frames. The reason for this is that c bug gives a lot of stagger, so you don't need to worry about chaining c bug to b bug. However, the chain time for b bug to d bug is a little shorter. So by delaying your b teleport, you give more time for the d bug to come out. Also in the same mission, there is a part in the same combo where you have to do j2a>release a>j2c>release c and d. The harddest part was probably the timing of the c and d bug here. A suggestion of mine is to release c/d bug as you see you a bug barely about to rebound from the floor. Remember to release on in directon 3 btw. On a side note, can anyone help me out on the 5c double dive loops. I'm trying to do a 100% off a normal 5c no FC. So far, I'm doing it almost exactly like the challenge, except I can't seem to get the final last hits to combo. Here's what my combo looks like 5c>ja>jc>j2a>j2b>5d>ja>jc>j2a>j2b>5d>ja>jc>jd All of it works well except the final ja>jc part. It bluebeats during the jc. I've been trying to get it to combo by altering the last part by using ja>jb>jc>jd to no avail. I'm also high jumping after the 5d to connect btw.
-
That was one of the sickest arakune player I've ever seen. His execution and yomi was perfect. I'm amazed you could even rushdown like that with arakune.
-
Was there any particular reason you didn't do 6a>j5c mixup during curse in the match? I felt you would've got more combos off if you put that in ur pressure.
-
Yea, here's the aksys site with the GG thread. If we moved our posts and petition there, we should garner more views from Arksys employees. http://www.aksysgames.com/forums/topic/263 Hint hint* http://www.petitiononline.com/ I could write up the petition, but i think it would generate more views if it was done by someone who has more activity on this site. Or we could simply use blueNINE's first post on the arksys thread for the petition write up.