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ZONG_one

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Everything posted by ZONG_one

  1. Awesome. So I should only pre register for myself, and pay for her at the door, right?
  2. If I bring a spectator, will she have to pay the venue fee? Still, I plan to make it to this.
  3. So it's like TK right? 2147 Allegretto? or 2149.. Whichever is easier.
  4. I don't mind. Though I haven't been playing much lately. Online hasn't been very fun. Arcade tomorrow. Nice!
  5. j.B+C>8D> airdash j.B+C>8D>RC j.B+C> airdash B+C still seems viable. Awesome. Is there any updated info on how much teleport costs?
  6. I'm pretty sure player 1 D is acting up. And player 2 C is acting up. (These are if you use B Type.)
  7. Lolz. What's this for again? CCSG?
  8. lol @ dun take my colour.
  9. I thought the same thing. That avy was teh epicness.
  10. Maybe I'm confused.. What's the difference between 2A linking to 5A, and 2A chaining to 5A?
  11. I want that wallbounce! That's gonna be Crazy. No more IAD j.C for me. j.B is the way to go! Also, there goes my corner rape defense. Tech away > Gear special > Unblockable > corner throw loop. Oh well, we'll find something. Let's not give them any ideas.. And you're welcome, though I didn't do much. I just took our info and moved it here, for ease to us Carl players. Sorry, that "impression" was not my own. But I think it's basically been covered now. As for new links, I'm really digging that 5A links to 2A now. Do you guys think 2A still links to 5A?
  12. I read 214214D now does 3k damage. Sounds pretty good. And projectile is a beam that goes quickly across the screen? Can anyone say Mech-Hisui Eye Lasers!?!?! I'm actually getting excited about the new Carl. A little more detailed info: Carl Clover Standing A: links to ↓A Standing B: cannot jump cancel on block, has to rely on ↓B in attack string. ↓C: less untechable time, about 5 frames. Jump B: great downward hitbox, wall bounces on counter, links to JA Jump ↓C: no more an overhead, slower start up and still can cancel to J↓↙←C. →↓↘C: longer range. * Nirvana's life goes down fast but recovers fast as well →D: longer hitstun, you can do {J↓C > J↓↙←C > B > C > jc > →D} loop. →↓↘D: has guard point and barrier guard blockable in the air, advantage on block. →↘↓↙←D: doesn't throw opponent far away, untechable. ↓↘→↓↘→D: removes a guard primer point on first hit. ↓↙←↓↙←D: does more damage (3000pt), removes two guard primer points on block. Vorante: New projectile is a quick laser beam that travels across the screen. Impression: Even though air throw infinite is gone, the principle of Carl's gameplay didn't change. With enhanced standing A and jump B, Carl's attack strings are quite good. He has to rely more on the interaction with Nirvana rather high damage combos. Source:http://s1.zetaboards.com/blazblue/topic/2339886/1/#new
  13. I'll be at AI today. Someone PLEASE come, I get so lonely setting the top Carl scores and such playing arcade mode ALONE. FFA this weekend for me.
  14. Yeah good game! Room for Carl Dittos! Oh, how I wish I had a 360 right now.
  15. Yup, 41236D. Fuck yeah, that is.
  16. THIS! I'm a big fan of opening my matches with 7]D[ When he opens with his super fuckin' range anti-air, I get hit EVERY time.
  17. Lol @ us all depressing ourselves.
  18. Throw loop: j.B+C>8]D[>airdash B+C>8]D[>5B>j.C>8]D[>Repeat. On throwbreak: Clap hits>forward dash>5B>j.B>j.C>8]D[>j.B+C> etc. Punch loop: j.C>5B6B>6]D[>IAD j.C>5B6B>6]D[>IAD Repeat. You can always mix these up. (In regards to the timing, and replacing certain j.B's/j.C's or 5B6B/5B>5C and such. It usually all works. All ]D[ attacks refer to when it hits, not when you input the command.
  19. Yes, to elaborate: I would think you would have longer to hit the ground, with allegretto still not coming out. Instead of currently when you're slightly higher up, and allecan, you will actually get allegretto out. which =
  20. I use Mech-Hisui. Of course, still showing love to the Bots. EDIT- @ MikeZ. I am still to play your Tager. Lol. It's the only one that I would possibly fear, I think.
  21. I'll try and make it for MBAA next time. With a whole 2 weeks of preparedness. EDIT- those 2 weeks will be on MBAC, so it's Crescent Moon type for me.
  22. Wait, you actually use Nirvana's throw? Or do you mean the drill arm?
  23. Lol, it didn't get to me. I just thought it was funny, as I was already down 1 match, and 1 round in the second match. You turned to me and said, "You got this." But before that, your advice was helpful. I bet if you played Carl, you would've been yelling SRK!! SRK!!! but you don't, so you couldn't have known that.. I completely forgot my matchup, as I always play shit Kune's.
  24. Yes ma'am.
  25. I completely abandoned this. The single most important aspect of this matchup, and I don't think I used it once. I face palmed hard when I realized. Lol, it means I was assaulted... sexually.
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