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The biggest problem with her super is that it rewards stupid play just as much as solid play. Ragna could be improved (maybe) by reducing his health, greatly strengthening his life gain for each drive in the combo. For example say he starts with 10k health, but his life bar could hold 12k, and each D move would gain 15% more life than the last. Also, give him tools to optimize life gain if he chose. Makoto's drive would be better if there was a good reason to do anything but a level 3. Bang's drive is out of character. Its kind of like haku's counter but unpunishable. I think he needs a whole new drive. A teleport would fit the ninja theme. Of course he would need a new way to get seals. Haku's drive is fine but fairly irrelevant in CS. It could be made immediately more relevant if they designed the character so that he would actually be defensive (like in CT). In CS is basically a zoner.