Jump to content
Dustloop Forums

Recommended Posts

  • Replies 267
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Added some stuff, what's the best way to write airdash cancels in notations? For now I just wrote for ex. j9.k j3.s

Posted
5 hours ago, Verimeloni said:

Added some stuff, what's the best way to write airdash cancels in notations? For now I just wrote for ex. j9.k j3.s

I think the proper way is supposed to be 9 j.K 3 j.S.  Personally I would rather just do inputs like 9K 3S but I know it's not proper.  

I'm adding more updates now.  Just added some punish combos.

edit: I assume this combo has an error 

6H > 236S > RC > c.S > sj9.K > j3.S > 236H (> 2P > c.S > 236H possible on some characters)

There should be a 5H(2) > 1H after the c.S right?

Posted
30 minutes ago, Tiamat said:

I think the proper way is supposed to be 9 j.K 3 j.S.  Personally I would rather just do inputs like 9K 3S but I know it's not proper.  

I'm adding more updates now.  Just added some punish combos.

edit: I assume this combo has an error 

6H > 236S > RC > c.S > sj9.K > j3.S > 236H (> 2P > c.S > 236H possible on some characters)

There should be a 5H(2) > 1H after the c.S right?

no since 236s launches, you can do either c.s sj.k or 5hs (2) sj.k if I remember correctly

Posted
Just now, Verimeloni said:

no since 236s launches, you can do either c.s sj.k or 5hs (2) sj.k if I remember correctly

oh I didn't even see the 236S lol.

Posted

I added some stuff to the wiki.

I guess we should make a section for stuff with djv seals already in place + which combos setup these situations.

Edit: I think it would be also helpful to link videos to most advanced setup combos.

Posted

Hey guys, I've been trying out some of the 2 seal throw combos, and I'm having difficulties connecting the 2P>5S>j.p>236S, particularly my j.P never seems to connect at all. I have similar issues with combos that involve ...>2P>5S>236H so I'm assuming it's an issue with my 2P/5S timing, but I'm not exactly sure how its wrong.

 

Posted

The one I've mainly been grinding out is:

Throw, fS, jK, jS, 6 , jS, cS, Task C, 2P, cS, jP, air Task B (On Sol)

Which I found earlier in the thread. Maybe it's just super hard on Sol? I admittedly haven't tried it on any of the other characters it works on.

 

Posted

You need to do the 2P earlier. If it hits as an OTG, they'll be able to tech and that causes your j.P or Task C to whiff.

Posted
On ١٤‏/١٠‏/٢٠١٥ at 9:26 PM, Verimeloni said:

on elphelt (from starting point) you can do c.s 5hs(1) 1hs j.s j.236s 2p c.s 236hs for carry, 2 seals & ~170dmg, haven't got a fullscreen variation atm

is that is the punish combo ?? i couldn't even connecting sjS after 1H.

Posted
4 hours ago, Lynxfort said:

is that is the punish combo ?? i couldn't even connecting sjS after 1H.

normal jump j.S

Posted
24 minutes ago, Verimeloni said:

normal jump j.S

My bad...stupid habits.:sweatdrop:

This is the cool wall combo....waiting what  is optimal punish in  middle screen ..

Posted
1 hour ago, Lynxfort said:

My bad...stupid habits.:sweatdrop:

This is the cool wall combo....waiting what  is optimal punish in  middle screen ..

cS, 5H(2), 1H, super jump forward, float, 3, jP, Task C (ground), 2P, cS, Task C

 

Posted

Since you're a respected Bedman, I was wondering if you have changes to this tier list.  Especially considering that you seem to be approaching neutral a bit differently (less air, more ground based).

  • 1 month later...
Posted

Uhhhhhhhhhh...

Not a situation I'm familiar with.

I'd say probably 2H > 88 > delay 6Dash > delay j.S > c.S > (5H) > 236H

Maybe more for character specific stuff...

Maybe you can get some j.S > 3Dash j.S loops in?

 

you might have to 6Dash > FD cancel > late j.S to get low enough?

Posted
On 2/8/2016 at 6:02 PM, QSpec said:

Since you're a respected Bedman, I was wondering if you have changes to this tier list.  Especially considering that you seem to be approaching neutral a bit differently (less air, more ground based).

No real changes, but maybe Venom is a bit higher and more difficult than I think he is. The top 3 problematic characters are still Millia, Chipp, and Elphelt. The ground based playstyle helps a lot against his problematic match-ups.

Posted

Nothing really noteworthy or optimal but didn't know this actually comboes so:

in the corner if you have an aerial task b seal at around character's head height you can combo with xx > 1/2/3hs > 214s > 236hs + at least on lighter characters you can continue with 2p c.s j.p 236s to reset the situation.

Seems djv task b is the only djv that comboes without oki / meter :o

Posted
On 3/19/2016 at 2:11 PM, Verimeloni said:

Nothing really noteworthy or optimal but didn't know this actually comboes so:

in the corner if you have an aerial task b seal at around character's head height you can combo with xx > 1/2/3hs > 214s > 236hs + at least on lighter characters you can continue with 2p c.s j.p 236s to reset the situation.

Seems djv task b is the only djv that comboes without oki / meter :o

relatively low air Task C also combos off of 1/2/3H, but practically speaking, you are correct.

  • 2 weeks later...
Posted

Again, may be old info but it's what I just found out myself:

to Sin on whom the normal corner dust combo doesn't work on (task a' whiffs during slump) you can do 5d 6 c.s 6p c.s tk task a' and it'll work. By doing c.s 5hs(2) tk task a' it won't combo but the projectile will hit crossing-up. By leaving the task a' out completely 5hs(2) , c.s will combo.

Posted

I've had c.S>5H>tk A work on Sin before, but it's got to be the most perfect to anyone has ever seen.  Overall, the c.S>6P route is better anyway for Sin.

 

Is there something I'm missing with the 6H>task A RRC combo into sj.KH>air task C?  I don't do it because it never works for me so I instead to

6H>236P>RRC>886j.KS>c.S>f.S>2H>883j.P>236HS on standing or 

6H>236P>RRC>886j.KS>5H>5D>2366H on crouching for flashiness.

Posted
3 minutes ago, NecroTheReaper said:

I've had c.S>5H>tk A work on Sin before, but it's got to be the most perfect to anyone has ever seen.  Overall, the c.S>6P route is better anyway for Sin.

 

Is there something I'm missing with the 6H>task A RRC combo into sj.KH>air task C?  I don't do it because it never works for me so I instead to

6H>236P>RRC>886j.KS>c.S>f.S>2H>883j.P>236HS on standing or 

6H>236P>RRC>886j.KS>5H>5D>2366H on crouching for flashiness.

The sj.H has to hit only once before the Task C, it's pretty tight to time but should work on everyone once you get it down, I don't think I've ever checked it on heavier characters though (Pot, Bedman)

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...