Tiamat Posted January 31, 2016 Posted January 31, 2016 2 hours ago, Lynxfort said: Yes plz.. I am going to work on the combos on the wiki page. http://www.dustloop.com/wiki/index.php?title=GGXRD/Bedman/Combos#Hit_Confirms I'll put some stuff up tomorrow.
Verimeloni Posted January 31, 2016 Posted January 31, 2016 Added some stuff, what's the best way to write airdash cancels in notations? For now I just wrote for ex. j9.k j3.s
Tiamat Posted January 31, 2016 Posted January 31, 2016 5 hours ago, Verimeloni said: Added some stuff, what's the best way to write airdash cancels in notations? For now I just wrote for ex. j9.k j3.s I think the proper way is supposed to be 9 j.K 3 j.S. Personally I would rather just do inputs like 9K 3S but I know it's not proper. I'm adding more updates now. Just added some punish combos. edit: I assume this combo has an error 6H > 236S > RC > c.S > sj9.K > j3.S > 236H (> 2P > c.S > 236H possible on some characters) There should be a 5H(2) > 1H after the c.S right?
Verimeloni Posted January 31, 2016 Posted January 31, 2016 30 minutes ago, Tiamat said: I think the proper way is supposed to be 9 j.K 3 j.S. Personally I would rather just do inputs like 9K 3S but I know it's not proper. I'm adding more updates now. Just added some punish combos. edit: I assume this combo has an error 6H > 236S > RC > c.S > sj9.K > j3.S > 236H (> 2P > c.S > 236H possible on some characters) There should be a 5H(2) > 1H after the c.S right? no since 236s launches, you can do either c.s sj.k or 5hs (2) sj.k if I remember correctly
Tiamat Posted January 31, 2016 Posted January 31, 2016 Just now, Verimeloni said: no since 236s launches, you can do either c.s sj.k or 5hs (2) sj.k if I remember correctly oh I didn't even see the 236S lol.
Tiamat Posted January 31, 2016 Posted January 31, 2016 Most basic combos are now on the wiki http://www.dustloop.com/wiki/index.php?title=GGXRD/Bedman/Combos
Verimeloni Posted January 31, 2016 Posted January 31, 2016 I added some stuff to the wiki. I guess we should make a section for stuff with djv seals already in place + which combos setup these situations. Edit: I think it would be also helpful to link videos to most advanced setup combos.
MLSTRM Posted February 3, 2016 Posted February 3, 2016 Hey guys, I've been trying out some of the 2 seal throw combos, and I'm having difficulties connecting the 2P>5S>j.p>236S, particularly my j.P never seems to connect at all. I have similar issues with combos that involve ...>2P>5S>236H so I'm assuming it's an issue with my 2P/5S timing, but I'm not exactly sure how its wrong.
NecroTheReaper Posted February 3, 2016 Posted February 3, 2016 Are you making sure to do them on the right characters? Cuz there's a lot of character specific ones that you gotta watch out for
MLSTRM Posted February 3, 2016 Posted February 3, 2016 The one I've mainly been grinding out is: Throw, fS, jK, jS, 6 , jS, cS, Task C, 2P, cS, jP, air Task B (On Sol) Which I found earlier in the thread. Maybe it's just super hard on Sol? I admittedly haven't tried it on any of the other characters it works on.
OP8 Posted February 3, 2016 Posted February 3, 2016 You need to do the 2P earlier. If it hits as an OTG, they'll be able to tech and that causes your j.P or Task C to whiff.
Pen_Ninja Posted February 3, 2016 Posted February 3, 2016 Yo, wanna link this on that wiki page? https://docs.google.com/spreadsheets/d/1UZCYcd0kSnDT8NL4IOYSNlCUIiFbmDnh8Ci68PoCWDs/edit#gid=1360412278
Lynxfort Posted February 5, 2016 Posted February 5, 2016 On ١٤/١٠/٢٠١٥ at 9:26 PM, Verimeloni said: on elphelt (from starting point) you can do c.s 5hs(1) 1hs j.s j.236s 2p c.s 236hs for carry, 2 seals & ~170dmg, haven't got a fullscreen variation atm is that is the punish combo ?? i couldn't even connecting sjS after 1H.
Verimeloni Posted February 5, 2016 Posted February 5, 2016 4 hours ago, Lynxfort said: is that is the punish combo ?? i couldn't even connecting sjS after 1H. normal jump j.S
Lynxfort Posted February 5, 2016 Posted February 5, 2016 24 minutes ago, Verimeloni said: normal jump j.S My bad...stupid habits. This is the cool wall combo....waiting what is optimal punish in middle screen ..
GcYoshi13 Posted February 5, 2016 Posted February 5, 2016 1 hour ago, Lynxfort said: My bad...stupid habits. This is the cool wall combo....waiting what is optimal punish in middle screen .. cS, 5H(2), 1H, super jump forward, float, 3, jP, Task C (ground), 2P, cS, Task C
QSpec Posted February 9, 2016 Posted February 9, 2016 Since you're a respected Bedman, I was wondering if you have changes to this tier list. Especially considering that you seem to be approaching neutral a bit differently (less air, more ground based).
NecroTheReaper Posted March 14, 2016 Posted March 14, 2016 Does anyone have any optimal greybeat combos after a 2H? I ask for when you have them afraid of FD cancel air grab resets.
Pen_Ninja Posted March 14, 2016 Posted March 14, 2016 Uhhhhhhhhhh... Not a situation I'm familiar with. I'd say probably 2H > 88 > delay 6Dash > delay j.S > c.S > (5H) > 236H Maybe more for character specific stuff... Maybe you can get some j.S > 3Dash j.S loops in? you might have to 6Dash > FD cancel > late j.S to get low enough?
GcYoshi13 Posted March 14, 2016 Posted March 14, 2016 On 2/8/2016 at 6:02 PM, QSpec said: Since you're a respected Bedman, I was wondering if you have changes to this tier list. Especially considering that you seem to be approaching neutral a bit differently (less air, more ground based). No real changes, but maybe Venom is a bit higher and more difficult than I think he is. The top 3 problematic characters are still Millia, Chipp, and Elphelt. The ground based playstyle helps a lot against his problematic match-ups.
Verimeloni Posted March 19, 2016 Posted March 19, 2016 Nothing really noteworthy or optimal but didn't know this actually comboes so: in the corner if you have an aerial task b seal at around character's head height you can combo with xx > 1/2/3hs > 214s > 236hs + at least on lighter characters you can continue with 2p c.s j.p 236s to reset the situation. Seems djv task b is the only djv that comboes without oki / meter :o
GcYoshi13 Posted March 22, 2016 Posted March 22, 2016 On 3/19/2016 at 2:11 PM, Verimeloni said: Nothing really noteworthy or optimal but didn't know this actually comboes so: in the corner if you have an aerial task b seal at around character's head height you can combo with xx > 1/2/3hs > 214s > 236hs + at least on lighter characters you can continue with 2p c.s j.p 236s to reset the situation. Seems djv task b is the only djv that comboes without oki / meter :o relatively low air Task C also combos off of 1/2/3H, but practically speaking, you are correct.
Verimeloni Posted April 3, 2016 Posted April 3, 2016 Again, may be old info but it's what I just found out myself: to Sin on whom the normal corner dust combo doesn't work on (task a' whiffs during slump) you can do 5d 6 c.s 6p c.s tk task a' and it'll work. By doing c.s 5hs(2) tk task a' it won't combo but the projectile will hit crossing-up. By leaving the task a' out completely 5hs(2) , c.s will combo.
NecroTheReaper Posted April 3, 2016 Posted April 3, 2016 I've had c.S>5H>tk A work on Sin before, but it's got to be the most perfect to anyone has ever seen. Overall, the c.S>6P route is better anyway for Sin. Is there something I'm missing with the 6H>task A RRC combo into sj.KH>air task C? I don't do it because it never works for me so I instead to 6H>236P>RRC>886j.KS>c.S>f.S>2H>883j.P>236HS on standing or 6H>236P>RRC>886j.KS>5H>5D>2366H on crouching for flashiness.
MLSTRM Posted April 3, 2016 Posted April 3, 2016 3 minutes ago, NecroTheReaper said: I've had c.S>5H>tk A work on Sin before, but it's got to be the most perfect to anyone has ever seen. Overall, the c.S>6P route is better anyway for Sin. Is there something I'm missing with the 6H>task A RRC combo into sj.KH>air task C? I don't do it because it never works for me so I instead to 6H>236P>RRC>886j.KS>c.S>f.S>2H>883j.P>236HS on standing or 6H>236P>RRC>886j.KS>5H>5D>2366H on crouching for flashiness. The sj.H has to hit only once before the Task C, it's pretty tight to time but should work on everyone once you get it down, I don't think I've ever checked it on heavier characters though (Pot, Bedman)
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