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Posted

Standing AA

Decreased startup time

Decreased recovery time, frame difference is the same

Standing AAA

Can be normal canceled into sweep

Can be jump and dash canceled

Standing BB

Fall speed is reduced, ground bounce height reduced

Standing C

Adjusted forward movement and attack hitbox, reach increased

Standing D

Reduced total recovery time

Jumping C

Lowered attack level

Reduced front area hitbox

Increased front area hurtbox

All Out Attack

Guardpoint starts sooner and ends right before the attack portion

Decreased recovery time

SB Run Amok

Decreased startup time

SB Run Amok (Air)

Increased untechable time of first hit, making it easier to connect into the second hit

Dance, Fallen Angels (All Versions)

Box falls lower at a faster speed, attack start-up time decreased

Box can now pass through opponents

Adjusted the box’s performance, making it easier to hit opponents

A and SB versions will automatically attack the opponent sooner

SB Dance, Fallen Angels

Reduced recovery time

Even during the attack, the box will turn towards the opponent

Box comes out of the bag higher than normal version

Memories of Grief (All Versions)

Comes out of the box faster

SB Memories of Grief

Reduced recovery time

Her Name is “Hope (Pandora)”

Head attribute invincibility starts sooner

C Stigma of Condemnation

Decreased startup time

Decreased recovery time

D Stigma of Condemnation

Performance is now the same as the C version, but appears farther away

Persona always appears next to Marie regardless of prior position

SB Abysmal Evil Eye

Now pulls the opponent in stronger

Shell of Denial (All Versions)

Grounded version stays in counter hit state after landing

Increased A and SB version startup time

Increased SB version recovery

ShutupIhateyouyoustupidjerk (All Versions)

Untechable time no longer decreases with proration

Minimum damage reduced to 1000

Shining Arrows (All Versions)

Persona appears on screen when doing the follow-up inputs for the C and SB versions

Persona does not appear onscreen from offscreen when performing the follow-up inputs for the D version

Persona is no longer invincible during the SB version

Aerial C & D versions now have recovery until landing

SB Shining Arrows

Recovery time reduced

Weather

SP gain reduced during Snow

Certain Persona Attacks

Persona is now invincible when appearing until active frames (Standing C and Crouching C)

Posted

hrmm...without j.C loops our neutral damage is going to be really weak...Present buffs were sorely needed though so i like that. On top of that weakened ShutupIhateyouyoustupidjerk just hurts more

 

and whats with the shell of denial nerfs...

 

I guess the benefit of no j.C loops should be less character specific combos

Posted

j.C loops might not be gone, but I'll ask koichi and masao as soon as it comes out in arcade to confirm

We get the same damage as j.C loops off her new 25 meter route though.

 

The main disadvantage to losing j.C loops is that our only way to meterless setup midscreen is 5AA>sweep, as otherwise they're too far away

Posted

j.C loops might not be gone, but I'll ask koichi and masao as soon as it comes out in arcade to confirm

We get the same damage as j.C loops off her new 25 meter route though.

 

The main disadvantage to losing j.C loops is that our only way to meterless setup midscreen is 5AA>sweep, as otherwise they're too far away

is the 25 meter route less character restrictive? something I can do on the hordes of minazukis?

Posted

yes, it's 5AA>2B>2AB>236AB>j.66B>j.2B>j.C(w)>2A>5B>5C>2C

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