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Buttface

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Everything posted by Buttface

  1. every marie match from perukichi in a single video several Yume matches
  2. nope, that's pretty much it that's another thing that's better in 2.0, since you can do something like far 5B>5C>236D do 5B>5BB>j.C loop/crouch hit combo if it's non CH and you're in 5BB range, otherwise you just have to go into 236A or 236C
  3. the first one is 1.1 OK but not as useful because of the differences in present speed. In 1.1 you're better off doing an extended combo into 236A safejump
  4. Mekasue was the Junpei player that made the Shounen Bat CMV; he is now focused on XRD G.x and Heartia are apparently better known as minor Marvel players. G.x plays Sho.
  5. part 3 of the Yume footage https://www.youtube.com/watch?v=Cxq7pPCIhPM&feature=youtu.be&t=3151
  6. Nise isn't that good and he uses a different persona palette The Aigis is Mui (same color and title) and isthe only one that properly knows how to fight Marie, and Mui practices with Yume a lot, so it's most likely him. Honestly, he's probably just playing without card to keep his PSR at 888 Also it was linked in the Marie LINE group along with the message "It'll probably be taken down, but it's impossible to not share this"
  7. Yume vs Wa(Teddie) Yume vs Wa(Teddie) Yume vs Ougi(Yukiko) Yume vs BB(S.Lab Asterius) Yume vs Mui(Aigis) Yume vs Ougi(Yukiko) Yume vs Mui(Aigis) Yume vs BB(S.Lab Asterius) It finally happened If the video gets taken down like the last Yume footage was, I have it saved so I can mirror it myself I'll update the OP soon I swear
  8. clouds in neutral shut Aigis down really hard because of her orgia movement
  9. practice j.C loops on Marie, as she's the easiest to do them (and all her other combos) on on everyone except Narukami, Yosuke, and Liz, you want to jump cancel and hit j.C as soon as possible after 5BB it's tricky at first but once you get it, it becomes second nature
  10. you're not trying to hard bait the DP, you're trying to start pressure and then react if they DP as for SB bright arrow, just do it as soon as titanomachia is activated.
  11. fought a set with BK the other day, noticed a few things SB bright arrow beats titanomachia without fail, so don't hesitate to use it when she pops titano if you have 75 meter in awakening if she uses titanomachia and you aren't in awakening or only have 50 meter, A shell is also useful for breaking the bull and ending titano once it comes to you her DP (and normal Labrys's) is the only one large enough to hit you if you do 5AA>5B>5C>214A~D, so you're never really safe from DP in stance cancel pressure. She can also DP if you do a string into 5D/2D pressure reset and hit the persona (but not you), letting her super cancel, so be careful of that you can't really safejump her DP the usual way because of the guardpoint, and j.C doesn't slow down on the guardpoint enough to react, so use j.B safejump instead so you can react to the j.B>5A hitting the guardpoint with your own DP almost all of our buttons break her persona, and the bull means we'll be at a far lower risk of whiffing our big buttons, so those work in our favor.
  12. Marie's DP requires her persona, it's her 5f reversal super that doesn't need a persona.
  13. yep, works on everyone
  14. only if you do the j.2B as soon as possible, meaning it will just whiff in their face if they don't fuzzy jump
  15. updated the fuck out of the OP to add all the stuff that was missing good to have all this stuff in one place
  16. SB presents are absolutely worth the meter, it's not even questionable. In the corner you get a free setup that beats fuzzy jump, DP, hop, and roll while also giving you a free mixup or unblockable setup if they block on characters that can't be j.C looped especially, OMC combos are important for the extra damage and corner carry to make up for the loss of j.C loops. Switching to snow as soon as possible is a no-brainer, you get free meter for the rest of the round and still get a safejump off the super on most characters OMCs in pressure are also really good since without them, Marie's high/low isn't particularly strong. I'm not talking about 236A OMC, I mean like 5BB or 5AA OMC SB presents in neutral are also extremely strong. If you spend the meter to pull both presents at once, not only do you get both at once, you do it faster than it would take to pull either one individually. If you pull one meter enhanced present, you also get a large benefit, as SB chocolate can really mess with people who don't know its properties, and SB cloud shocking on block is really helpful as it limits their movement and neutral game, letting you get in much more easily. Don't get me wrong, bright arrow's great and whenever I have 75 meter in awakening I pop SB bright arrow right away as an "I win neutral" button, but with all the meter Marie gets, there's no reason not to spend it on other stuff too.
  17. SB presents in neutral, SB presents after knockdown in the corner, OMC combos for extra damage, 50 meter as soon as possible to switch to snow, OMCs in pressure to mix people up
  18. check the OP, they're listed in the "recently added" section
  19. so Marie gets almost meterless 4k off non CH 2B anti air now that's a thing shoutout to bace again
  20. Gee, I uh I wonder who that might've been
  21. you can do an unreactable crossup with j.B by doing (5A>2A>)5AA>5B>2B(only if they crouch block the whole string), 5A>2A>5A>2B, or 5A>5B>2B into IAD j.B you can combo after it with a microdash 5B into j.C loop (if standing and loopable), 5BB>2B>5C>2AB>236A (if crouching) or just 5B>sweep>236A (if standing and not loopable) shoutout to bace for finding dumb shit for Marie even though he doesn't play her anymore
  22. Stance cancel in pressure is actually really good when coupled with delayed 5BB frametrap you can do something like 5AA>2B>5B>214A~D>5C>hop>j.C to continue pressure mixing that up with 5AA>2B>5B>delay 5BB will keep them from mashing, rolling, or upbacking because of the threat of 5BB fatal, or the stance cancel baiting their DP, so you can keep them from DP OSing delay 5BB, allowing you to make it plus (if delayed as much as possible, 5BB>5A becomes a true blockstring, and even with a slight delay 5BB>2B becomes a true blockstring) and continue your pressure Hell, if you get them to respect it enough, you can just pull a present during pressure Several reversal supers and some of the larger DPs like Yu, Sho, Minazuki, Lab/SLab, Yosuke, Adachi, and Rise, etc will still hit from that range, so you have to bait them with stance cancel into nothing A few of the extremely fast reversal supers like cross slash and atom smasher will still hit you unless you SB stance cancel The persona invuln , D normal recovery reduction, and 5C rangeincrease in 2.0 made this kind of pressure WAY better, though the present pull speeds didn't affect the stance cancel speed itself.
  23. There should be more soon as TRF will be having weekly tournaments or something, and Mayuge goes to TRF No one has said anything about presents in neutral, but the reason people can run through them is because they no longer have any collision at all. They pass through personas, but because they also take time to become active, you can just run through them. Clouds are still strong in neutral because they limit the opponent's air movement while keeping your air movement free
  24. finally updated to remove the pointless, unoptimal stuff and to add in stuff that was missing like CH combos
  25. delay the jump cancel
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