Buttface Posted January 9, 2015 Posted January 9, 2015 Standing AA Decreased startup time Decreased recovery time, frame difference is the same Standing AAA Can be normal canceled into sweep Can be jump and dash canceled Standing BB Fall speed is reduced, ground bounce height reduced Standing C Adjusted forward movement and attack hitbox, reach increased Standing D Reduced total recovery time Jumping C Lowered attack level Reduced front area hitbox Increased front area hurtbox All Out Attack Guardpoint starts sooner and ends right before the attack portion Decreased recovery time SB Run Amok Decreased startup time SB Run Amok (Air) Increased untechable time of first hit, making it easier to connect into the second hit Dance, Fallen Angels (All Versions) Box falls lower at a faster speed, attack start-up time decreased Box can now pass through opponents Adjusted the box’s performance, making it easier to hit opponents A and SB versions will automatically attack the opponent sooner SB Dance, Fallen Angels Reduced recovery time Even during the attack, the box will turn towards the opponent Box comes out of the bag higher than normal version Memories of Grief (All Versions) Comes out of the box faster SB Memories of Grief Reduced recovery time Her Name is “Hope (Pandora)” Head attribute invincibility starts sooner C Stigma of Condemnation Decreased startup time Decreased recovery time D Stigma of Condemnation Performance is now the same as the C version, but appears farther away Persona always appears next to Marie regardless of prior position SB Abysmal Evil Eye Now pulls the opponent in stronger Shell of Denial (All Versions) Grounded version stays in counter hit state after landing Increased A and SB version startup time Increased SB version recovery ShutupIhateyouyoustupidjerk (All Versions) Untechable time no longer decreases with proration Minimum damage reduced to 1000 Shining Arrows (All Versions) Persona appears on screen when doing the follow-up inputs for the C and SB versions Persona does not appear onscreen from offscreen when performing the follow-up inputs for the D version Persona is no longer invincible during the SB version Aerial C & D versions now have recovery until landing SB Shining Arrows Recovery time reduced Weather SP gain reduced during Snow Certain Persona Attacks Persona is now invincible when appearing until active frames (Standing C and Crouching C)
Finuve Posted January 11, 2015 Posted January 11, 2015 hrmm...without j.C loops our neutral damage is going to be really weak...Present buffs were sorely needed though so i like that. On top of that weakened ShutupIhateyouyoustupidjerk just hurts more and whats with the shell of denial nerfs... I guess the benefit of no j.C loops should be less character specific combos
Buttface Posted January 11, 2015 Author Posted January 11, 2015 j.C loops might not be gone, but I'll ask koichi and masao as soon as it comes out in arcade to confirm We get the same damage as j.C loops off her new 25 meter route though. The main disadvantage to losing j.C loops is that our only way to meterless setup midscreen is 5AA>sweep, as otherwise they're too far away
Finuve Posted January 11, 2015 Posted January 11, 2015 j.C loops might not be gone, but I'll ask koichi and masao as soon as it comes out in arcade to confirm We get the same damage as j.C loops off her new 25 meter route though. The main disadvantage to losing j.C loops is that our only way to meterless setup midscreen is 5AA>sweep, as otherwise they're too far away is the 25 meter route less character restrictive? something I can do on the hordes of minazukis?
Buttface Posted January 11, 2015 Author Posted January 11, 2015 yes, it's 5AA>2B>2AB>236AB>j.66B>j.2B>j.C(w)>2A>5B>5C>2C
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