Jump to content
Dustloop Forums

Recommended Posts

Posted
Thread to discuss Akihiko vs Mitsuru
Please be respectful to everyone's opinions!
 
List Mitsuru's tools, and Akihiko's answers and possibilities to them. Also an answer from Mitsuru's tools to Akihiko's tools. Finally give your opinion on who you think has an advantage (ie. 5-5 no one's favor, or 6-4 Akihiko's favor, or whatever).
 
Have fun!
 
-Barz
  • 2 weeks later...
Posted

This is a very annoying matchup for akihiko, i'd say its probably 5-5. Reasons are obvious, once she gets the ball running you're probably going to block a lot, and OS your way out of her pressure.

 

Its important to keep in mind that anti airing, going at her air to air, and even weave>sonics are hard to use because of her massive poking range. Not to mention if you're fighting shadow mitsuru you want to be double careful of what buttons she's pressing, or you're going to see your health deplete really really fast. With that being said we're not completely helpless.

 

EX hook is of course your friend in this match. You can also bait her jump out jD with well timed sonic B/SB which if it connects you'll get a nice fatal (just be careful because it could be a jB instead of a jD...). Jumping in on her is slightly easier on this game since her 2B isn't that strong, but still dont just throw it all willy-nilly or you'll be in a world of hurt. 

 

Defensive wise she has few options to keep you out other than the universal options of DP, rolling, or guard cancel roll/assault counter, so i'd say go nuts on offense, learn the specific players preference (when they DP or roll) and then punish when they happen (hmmm delicious 5b fatal after a DP)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...