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  • 2 months later...
Posted

I feel like this MU is fairly even and self-explanatory.

Generally, play footsies because his normals and your normals are almost identically ranged. FD his normals if you want to get out of pressure. Greed sever and his D overhead are both pretty slow so he has no real mixup outside of his grinder (split ciel + HS stunedge). Flick disallows him from constantly throwing projectiles outside of oki.

 

Specific things:

 

-Reversal Trishula beats HS stunedge oki and you can YRC to pot buster him or let it rip if he's not paying attention.

 

-If the Ky keeps jumping away and throwing stun edge or j.D, try to slide head when he lands. Slide head timed correctly goes under split ciel stun edge. You can also try flicking but it's not a guaranteed way to get it because he can maneuver around it or under it with stun dipper.

 

- If you IB his 6H, if he doesn't immediately do a followup or jump, you get a free pot buster.

 

- Do a mid-max spaced meaty 2K or safe jump for oki. His DP doesn't hit low so 2K actually goes under it leading to a free punish.

 

- You can also flick his j.D if he tries to bait your buster with it.

 

- He has a wide hitbox so the combo 5K > 2S > 6K... works at farther spacings unlike other characters.

 

- You can flick the grinder in neutral but I personally don't advise it. It's fairly difficult to do and messing up will lead to an unfavorable position. It's very active so even after the flick, you're stuck blocking it afterwards. If you're spaced at almost max range, it's possible to flick it without being in the attack. It's best to either be out of range or just jump over it.

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