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Posted

I cant this combo.  stuff > 236[C] > 5D > j.6DD > 66 >> j.C    

they always drop out at the actparser jC. Also whats the benefits of this combo over the version that you use the 236 D~C wheel to bring them back?

 

http://www.nicovideo.jp/watch/sm27131519 (yoshiki does it at 3:32)

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Posted

You mean 623C? v-13 does not have a 236[C] attack.

 

If the character is dropping out of 66 j.C, you are either dashing too late or hitting j.C too late. You may also be attempting it when the combo is too prorated already. The benefit is higher damage than the 236D~C combo.

Posted (edited)

You get just a little more carry. The damage is actually 30-100 less (depending on starter) than the typical route if both you assume every hit is gotten in both routes, but the carry is almost a screen's length more. Its worth the trade usually.

 

6B starter:
Standard (4854): 6B>2C>214DC>214A>6C>236[D]>665DD>236DC>3C>236D214B>5DD>6D>2DD>j.DD>j.6DD>dj.DD>j.6DD>j.214D

Carry (4795): 6B>2C>214DC>214A>6C>236[D]>665D>9~J.6DD>66>j.C>j.623C~214B>2DD>j.DD>J.6DD>dj.DD>j.6DD>j.DD>j.214D

 

both were lengthened to a point where one more drive would instatech.

Edited by someonewhodied
Posted (edited)

You can give up 2 points of damage and get the j.623C route if you optimize for it. Can't finish the combo quick enough to have j.214D knock down, they tech before ground, otherwise would be past 4900 :(

 

 

(4852) 6B > 2C > 214D~C > 214A > 5C > 6C > 236[D] > 669 j.6DD > 66 j.C > j.623C > 214x > 2DD > j.DD > j.2DD > j.DD > dj.2DD > j.6DD > j.214D

Edited by Nakkiel
Posted

2B>2C>214D~C~214A>CT>214D>66D>sdl 2DD>IAD j.C>j.623C~214A>2DD>6D>2DD>jc j.DD>j.2DD>j.DD>j.214D
4478 dmg/-1 meter 

2B > 2C > 214D~C > 214A > CT > 66 6C > 236[D] > 66 j.6DD > 66 Parser > j.B > j.623C > 214A > 2DD > j.DD > j.2DD > j.DD > dj.2DD > dj.6DD/5DD > j.214D

 

4542 damage/+0 meter

Posted

2B > 2C > 214D~C > 214A > CT > 66 6C > 236[D] > 66 j.6DD > 66 Parser > j.B > j.623C > 214A > 2DD > j.DD > j.2DD > j.DD > dj.2DD > dj.6DD/5DD > j.214D

 

4542 damage/+0 meter

I've never thought of doing that route to get 4k+ off of 2B CT.
But I guess I can mess with my one a bit more so I can keep doing it, it looks cool......

Posted

I could try it but I'm pretty sure they will be too high without enough hitstun to link 214A > 2D.

  • 2 weeks later...
Posted

idk Why I haven't posted this yet, but here yah go: 
6B>2C>214D~214C>236[D]>66B>5C>6C>214D>5C>236D~214A>6D>2DD>6D>2DD>jc j.DD>j.6DD>j.214D 5231dmg

Max 6B corner dmg afaik

  • 3 weeks later...
Posted

Well.... FC 236[D]>66D>jc8 j.6DD>j.214[D] |>66C>236D~C>5B>6A>jc9 j.C>j.2C |>2DD>214D~C>5DD>6D>2DD>jc j.DD>j.6DD>j.214D is a combo, does 4355 dmg, but more importantly, air drives>j.214[D] is a thing on FC, the opponent has to be decently higher than you for the j.214[D] to connect.

 

  • 3 weeks later...
Posted

(623C) > 2DD > j.DD > 6DD > 66 > j.C > j.623C > 214A > whatever

this extension is preferred over just going into air drives. Much more practical than any 2DD > 214D~C route i think off of anti airs. Height and distance matter so try to jump back after the supra > gravity.

also

On 10/1/2015, 6:02:50, pokemonblaze234 said:

idk Why I haven't posted this yet, but here yah go: 
6B>2C>214D~214C>236[D]>66B>5C>6C>214D>5C>236D~214A>6D>2DD>6D>2DD>jc j.DD>j.6DD>j.214D 5231dmg

 

I cant get the 214D~214C>236[D] to connect. Im trying to do all the parts asap, is that wrong? if theres a video of it that would be helpful

Posted

214D~214C as in, 214D~C but you cancel the 214D with 214C, so like, you get insta gravity after 214D~C, for timing, don't do 214C straight away.

And about 623C (Or any other starters), it's not always "More practical" to go into Act Parser Supra, what if you want distance? Then you should go for a route that puts the opponent full screen, usually involving something like X>214D~C>66B>6A>6C>236[D] to end it, and you can also do things like X>2DD>214D~C>5D>stuff for gravity-less combos or if you want to use gravity later on in the combo etc....

Also, sorry for the "late" reply, I haven't been on my PC in a while and tapatalk ain't working.

Posted

j.623C route off of 623C does end in them full screen though with a 236[D] ender.

 

xx > j.623C > 214A > 2DD > 214D~C > 66A > 6C > 236[D]

Posted
7 hours ago, Nakkiel said:

j.623C route off of 623C does end in them full screen though with a 236[D] ender.

 

xx > j.623C > 214A > 2DD > 214D~C > 66A > 6C > 236[D]

Oh yea, well, afaik, there can be something more optimal than Act Parser Supra for dmg+distance, but idk if there is, lol

  • 2 weeks later...
Posted

X>3C>236D~21B>5DD>jc9 j.C(1)>j.2C |>2DD works on Azrael (And most likely other tall characters)
So you can do something like X>3C>236D~21B>5DD>jc9 j.C(1)>j.2C |>2DD>IAD j.B>j.C |>66A>6C>236[D] if you want to sideswap and you want space.

Posted

5B>2C>214D~C~214A>2DD>IAD j.B>j.C |>66A>dl 623C>2DD>5DD>6D>2DD>j.DD>j.6DD>j.DD>j.214D

4k+Sideswap+Crescent knockdown

Im not 100% sure if this works on every character.

  • 2 weeks later...
Posted

the 2a combo ive been doing when i want space:

2a >3c >214d~c > 214a> 6c> 236[D] > 4DD > j.DD > 214D~C

2.3k ish

Posted
9 hours ago, NTR_ said:

the 2a combo ive been doing when i want space:

2a >3c >214d~c > 214a> 6c> 236[D] > 4DD > j.DD > 214D~C

2.3k ish

I usually just go into 236D~214B>drives, but that doesn't really get alot of space

  • 3 weeks later...
Posted

623C>662DD>214D~C~214B>236[D]>j8 j.2DD>j.DD>j.6DD~66>j.623C~214B>2DD>jc j.DD>j.2DD>j.DD>jc7 j.6DD>j.DD>j.214D

3868 dmg for a non-CH Supra combo, off a CH you can get an easy 6A into 4k+ by just going into her bnb

Will check meter gain later

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