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Nakkiel

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About Nakkiel

  • Birthday 08/11/1990

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    NakkielPNW

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  1. CPEX: It's not relatively critical, however I want to note that you should not be using 3C as a combo confirm unless you are Seedless (you should always be confirming in to 214D~C otherwise). The P2 is worse compared to 2C and certain routes are pretty proration sensitive (most notable using j.6D~66~j.B/C routes) and you're losing up to 200-300 damage. It's also worse as a hitconfirm considering 3C is not jump cancelable like 2C is. For j.6D~66~j.B/C, the choice between j.B or j.C is also character-specific. Generally, skinny characters like Noel, Jin or Litchi will require j.B to keep the link stable.
  2. j.623C route off of 623C does end in them full screen though with a 236[D] ender. xx > j.623C > 214A > 2DD > 214D~C > 66A > 6C > 236[D]
  3. There are some videos from EVO 2015. Here is the 1st video of a 3-part casuals video. This includes my 3 matches I played as point for the AR qualifier.
  4. I could try it but I'm pretty sure they will be too high without enough hitstun to link 214A > 2D.
  5. They tech before parser > j.B can connect
  6. Hazama's mid-range is fantastic, no one wants to get CH by 3C :/
  7. 2B > 2C > 214D~C > 214A > CT > 66 6C > 236[D] > 66 j.6DD > 66 Parser > j.B > j.623C > 214A > 2DD > j.DD > j.2DD > j.DD > dj.2DD > dj.6DD/5DD > j.214D 4542 damage/+0 meter
  8. I usually just set gravity under them, reset neutral with 44 Parser/j.214D~C or 214D. I don't think it's worth spending meter if you can't confirm in to 236D~C if they aren't within kill range.
  9. What you listed still won't work, because you are not returning to a neutral state in your underlined portion. Same problem as before.
  10. I'm not sure where you learned that route from, lol. You can not gatling her Drive that many times. You have 4 gatlings, not counting followup drives. You need to return to neutral or RC to get restore gatling options, Gravity Well cancels do not reset them. So your combo is this: 236[D] > 2DD (1st set) > 5D (2nd) > 6D (3rd) > 2DD (empty) > 236D > 214A > 5D (does not work) Use this to practice corner 236D instead: xxx > 214D~C > 214A > 5C > 6C > 214D > 5DD > 2DD > 236D > 214A > 6DD > 2DD
  11. You can give up 2 points of damage and get the j.623C route if you optimize for it. Can't finish the combo quick enough to have j.214D knock down, they tech before ground, otherwise would be past 4900 (4852) 6B > 2C > 214D~C > 214A > 5C > 6C > 236[D] > 669 j.6DD > 66 j.C > j.623C > 214x > 2DD > j.DD > j.2DD > j.DD > dj.2DD > j.6DD > j.214D
  12. You mean 623C? v-13 does not have a 236[C] attack. If the character is dropping out of 66 j.C, you are either dashing too late or hitting j.C too late. You may also be attempting it when the combo is too prorated already. The benefit is higher damage than the 236D~C combo.
  13. No, air Calamity Sword does not retain the invuln and even if it did, using it in the method you described is pointless. There is jump startup in the game that you can be hit out of so it would no longer serve the purpose as a reversal. You're better off using the 50 meter to Counter Assault or since you have time to tiger knee something, simply jump out of the pressure instead. v-13 doesn't typically need to bother baiting and against smarter opponents, it's impossible. 236D~C > 214A is a free burst, as is bursting the startup of 214D. Her neutral is fearsome and a lot of routes are burst safe (full drive enders, namely)
  14. It's still 1-11, same as before. The startup is 10+1 so it can trade.
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