NTR_ Posted September 12, 2015 Posted September 12, 2015 I cant this combo. stuff > 236[C] > 5D > j.6DD > 66 >> j.C they always drop out at the actparser jC. Also whats the benefits of this combo over the version that you use the 236 D~C wheel to bring them back? http://www.nicovideo.jp/watch/sm27131519 (yoshiki does it at 3:32)
Nakkiel Posted September 12, 2015 Posted September 12, 2015 You mean 623C? v-13 does not have a 236[C] attack. If the character is dropping out of 66 j.C, you are either dashing too late or hitting j.C too late. You may also be attempting it when the combo is too prorated already. The benefit is higher damage than the 236D~C combo.
someonewhodied Posted September 12, 2015 Author Posted September 12, 2015 (edited) You get just a little more carry. The damage is actually 30-100 less (depending on starter) than the typical route if both you assume every hit is gotten in both routes, but the carry is almost a screen's length more. Its worth the trade usually. 6B starter:Standard (4854): 6B>2C>214DC>214A>6C>236[D]>665DD>236DC>3C>236D214B>5DD>6D>2DD>j.DD>j.6DD>dj.DD>j.6DD>j.214DCarry (4795): 6B>2C>214DC>214A>6C>236[D]>665D>9~J.6DD>66>j.C>j.623C~214B>2DD>j.DD>J.6DD>dj.DD>j.6DD>j.DD>j.214D both were lengthened to a point where one more drive would instatech. Edited September 12, 2015 by someonewhodied
Nakkiel Posted September 12, 2015 Posted September 12, 2015 (edited) You can give up 2 points of damage and get the j.623C route if you optimize for it. Can't finish the combo quick enough to have j.214D knock down, they tech before ground, otherwise would be past 4900 (4852) 6B > 2C > 214D~C > 214A > 5C > 6C > 236[D] > 669 j.6DD > 66 j.C > j.623C > 214x > 2DD > j.DD > j.2DD > j.DD > dj.2DD > j.6DD > j.214D Edited September 12, 2015 by Nakkiel
pokemonblaze234 Posted September 19, 2015 Posted September 19, 2015 2B>2C>214D~C~214A>CT>214D>66D>sdl 2DD>IAD j.C>j.623C~214A>2DD>6D>2DD>jc j.DD>j.2DD>j.DD>j.214D4478 dmg/-1 meter
Nakkiel Posted September 19, 2015 Posted September 19, 2015 2B>2C>214D~C~214A>CT>214D>66D>sdl 2DD>IAD j.C>j.623C~214A>2DD>6D>2DD>jc j.DD>j.2DD>j.DD>j.214D4478 dmg/-1 meter 2B > 2C > 214D~C > 214A > CT > 66 6C > 236[D] > 66 j.6DD > 66 Parser > j.B > j.623C > 214A > 2DD > j.DD > j.2DD > j.DD > dj.2DD > dj.6DD/5DD > j.214D 4542 damage/+0 meter
pokemonblaze234 Posted September 19, 2015 Posted September 19, 2015 2B > 2C > 214D~C > 214A > CT > 66 6C > 236[D] > 66 j.6DD > 66 Parser > j.B > j.623C > 214A > 2DD > j.DD > j.2DD > j.DD > dj.2DD > dj.6DD/5DD > j.214D 4542 damage/+0 meterI've never thought of doing that route to get 4k+ off of 2B CT.But I guess I can mess with my one a bit more so I can keep doing it, it looks cool......
someonewhodied Posted September 21, 2015 Author Posted September 21, 2015 Try that same combo but cut 2 air drives from the end for a 214D before 6C? IDK i can't test it right now.
Nakkiel Posted September 22, 2015 Posted September 22, 2015 They tech before parser > j.B can connect
pokemonblaze234 Posted September 22, 2015 Posted September 22, 2015 They tech before parser > j.B can connect Can't you just do act parser j.623C?
Nakkiel Posted September 23, 2015 Posted September 23, 2015 I could try it but I'm pretty sure they will be too high without enough hitstun to link 214A > 2D.
pokemonblaze234 Posted October 1, 2015 Posted October 1, 2015 idk Why I haven't posted this yet, but here yah go: 6B>2C>214D~214C>236[D]>66B>5C>6C>214D>5C>236D~214A>6D>2DD>6D>2DD>jc j.DD>j.6DD>j.214D 5231dmgMax 6B corner dmg afaik
pokemonblaze234 Posted October 21, 2015 Posted October 21, 2015 Well.... FC 236[D]>66D>jc8 j.6DD>j.214[D] |>66C>236D~C>5B>6A>jc9 j.C>j.2C |>2DD>214D~C>5DD>6D>2DD>jc j.DD>j.6DD>j.214D is a combo, does 4355 dmg, but more importantly, air drives>j.214[D] is a thing on FC, the opponent has to be decently higher than you for the j.214[D] to connect.
NTR_ Posted November 5, 2015 Posted November 5, 2015 (623C) > 2DD > j.DD > 6DD > 66 > j.C > j.623C > 214A > whatever this extension is preferred over just going into air drives. Much more practical than any 2DD > 214D~C route i think off of anti airs. Height and distance matter so try to jump back after the supra > gravity. also On 10/1/2015, 6:02:50, pokemonblaze234 said: idk Why I haven't posted this yet, but here yah go: 6B>2C>214D~214C>236[D]>66B>5C>6C>214D>5C>236D~214A>6D>2DD>6D>2DD>jc j.DD>j.6DD>j.214D 5231dmg I cant get the 214D~214C>236[D] to connect. Im trying to do all the parts asap, is that wrong? if theres a video of it that would be helpful
pokemonblaze234 Posted November 6, 2015 Posted November 6, 2015 214D~214C as in, 214D~C but you cancel the 214D with 214C, so like, you get insta gravity after 214D~C, for timing, don't do 214C straight away. And about 623C (Or any other starters), it's not always "More practical" to go into Act Parser Supra, what if you want distance? Then you should go for a route that puts the opponent full screen, usually involving something like X>214D~C>66B>6A>6C>236[D] to end it, and you can also do things like X>2DD>214D~C>5D>stuff for gravity-less combos or if you want to use gravity later on in the combo etc.... Also, sorry for the "late" reply, I haven't been on my PC in a while and tapatalk ain't working.
Nakkiel Posted November 7, 2015 Posted November 7, 2015 j.623C route off of 623C does end in them full screen though with a 236[D] ender. xx > j.623C > 214A > 2DD > 214D~C > 66A > 6C > 236[D]
pokemonblaze234 Posted November 7, 2015 Posted November 7, 2015 7 hours ago, Nakkiel said: j.623C route off of 623C does end in them full screen though with a 236[D] ender. xx > j.623C > 214A > 2DD > 214D~C > 66A > 6C > 236[D] Oh yea, well, afaik, there can be something more optimal than Act Parser Supra for dmg+distance, but idk if there is, lol
pokemonblaze234 Posted November 9, 2015 Posted November 9, 2015 X>2C/3C>214D~C~214B>6DD>JCOD 2DD and X>3C>236D~214B>6DD>JCOD 2DD (Character specific) work
pokemonblaze234 Posted November 22, 2015 Posted November 22, 2015 X>3C>236D~21B>5DD>jc9 j.C(1)>j.2C |>2DD works on Azrael (And most likely other tall characters) So you can do something like X>3C>236D~21B>5DD>jc9 j.C(1)>j.2C |>2DD>IAD j.B>j.C |>66A>6C>236[D] if you want to sideswap and you want space.
pokemonblaze234 Posted November 23, 2015 Posted November 23, 2015 5B>2C>214D~C~214A>2DD>IAD j.B>j.C |>66A>dl 623C>2DD>5DD>6D>2DD>j.DD>j.6DD>j.DD>j.214D 4k+Sideswap+Crescent knockdown Im not 100% sure if this works on every character.
NTR_ Posted December 4, 2015 Posted December 4, 2015 the 2a combo ive been doing when i want space: 2a >3c >214d~c > 214a> 6c> 236[D] > 4DD > j.DD > 214D~C 2.3k ish
pokemonblaze234 Posted December 5, 2015 Posted December 5, 2015 9 hours ago, NTR_ said: the 2a combo ive been doing when i want space: 2a >3c >214d~c > 214a> 6c> 236[D] > 4DD > j.DD > 214D~C 2.3k ish I usually just go into 236D~214B>drives, but that doesn't really get alot of space
pokemonblaze234 Posted December 20, 2015 Posted December 20, 2015 623C>662DD>214D~C~214B>236[D]>j8 j.2DD>j.DD>j.6DD~66>j.623C~214B>2DD>jc j.DD>j.2DD>j.DD>jc7 j.6DD>j.DD>j.214D 3868 dmg for a non-CH Supra combo, off a CH you can get an easy 6A into 4k+ by just going into her bnb Will check meter gain later
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