Monarch Posted August 13, 2015 Posted August 13, 2015 Found another OD 6B routeMidscreen/Not near corner:6B > 2D > 5D > ODC > 6D > TK j.214D > 6C > 236D > 66 > 4D > 6D > 2D > SJC > j.5D > j.6D > j.214D (2928, +24) 6B > 2D > 5D > ODC > 6D > TK j.214D > 6C > 236A > 236C > 66 > 2D > 5D > JC > j.5D > J.6D > JC > j.6D > j.214D (2993, +24)6B > 2D > 5D > ODC > 6D > TK j.214D > 6C > 236D > 236C > 66 > 2D > JC > j.5D > j.6D > JC > j.6D > j.214D (3083, +24) Near/In Corner:6B > 2D > 5D > ODC > 6D > TK j.214D > 6C > 236A > 236C > 22D > 2D > JC > j.2D > j.5D > j.6D > j.214D (3104, +25) 6B > 2D > 5D > ODC > 6D > TK j.214D > 6C > 236D > 236C > 22D > 2D > JC > j.6D > j.214D (3121, +24)Not as strong as the CT route, but can come in handy if you're looking to squeeze maximum meterless damage in, or if you don't have 25 heat. Damage values slightly go up with less health, as all of these were performed with 100 HP.
Canine Posted September 4, 2015 Posted September 4, 2015 Unsure if it was posted anywhere, but here's Lambda's challenge 20 sample play (literally had to pray to stumble upon it in video form, I couldn't get it otherwise despite having an inkling that it was something dumb like double air OD calamity ender somehow)8625 Damage, 100 Heat, 10% OD - OD>236C FC>CT>214D>214A>5C>dl6C>dl236D>5C>5D>6D>TK OD Calamity>TK j2D>OD CalamityTK j2D is actually pretty annoying, other than that just make sure you get all the hits of 6C and delay 236D properly, otherwise you won't get enough damage.Again, sorry if it was posted elsewhere and I didn't see ;A;
Monarch Posted October 5, 2015 Posted October 5, 2015 236236D route: 5B > 5C > 6C > 5D > 236236D > 236A > 236C > 66 > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.6D > j.214D (4003, -43) (usable at 35 heat)5B > 5C > 6C > 5D > 236236D > 236A > 236C > 66 > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.6D > j.632146D (4938, 0) (usable at 78 heat)5B > 5C > 6C > 5D > 236236D > 236A > 236C > 66 > 2D > 5D > JC > j.D > j..6D > JC > j.D > ODC > j.6D > j.632146D (5204, 0)Done at full health, final damage value dependent on how many swords hit the opponent during 236236D. (Tested on Ragna, 18 swords out of 19 hit. Tager takes all 19 and Jin only gets hit by 17, hitbox dependent) Credit to @916zking for the idea.Going to re-haul the OP with a better format some time this week.
Speakeasy Posted January 5, 2016 Posted January 5, 2016 Messed with some safejump routes. Writing these ones off the top of my head so if they're wrong, I'll come back and fix them later. Midscreen: 5CFC 5D 236C 66A 214D 66A 6C 236A~236B 5DCH 236A 214A 5C 6C 236A~236B Corner: Throw 214D 6C 236D 236C 3C 236B 5B 214A 66A 6C 236D 236C 3C 236B 5CFC 214A 5C 6B 5C 214D 5C 6C 236D 236C 3C 236B
Monarch Posted April 7, 2016 Posted April 7, 2016 The "tall" character 6D route that was used in CP is still applicable here in EX, but with 5D instead. The only thing I need to figure out is character specifics, the fact that it worked on Izayoi could mean that it works on shorter characters as well (or she could have a strange hurtbox).
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