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Posted
BBCP_Header_Critique_Thread.png

 

Post up your CPEX Noel videos to be critiqued. No footage is too scrubby, we're here to help after all. Even if you think you're the best Noel ever, feel free to post up, because you never know when someone may have a good idea, even if you're "better" than the one giving suggestions.

  • 8 months later...
Posted

watch?v=N9caRHVX3UU

Here's a session that I recorded today. I'm super brand new to anime fighters. GG & BB are what I'm trying to get into. Some strong critique would be appreciated. I also put my thoughts in the video description. 
https://www.youtube.com/watch?v=N9caRHVX3UU
 

Posted

I guess I'll put stuff point by point as I see them happen in the video.

1. Right off the bat, you land a j.C > 5C. You go for a 3C, but that only combos off of 5C on crouching hit, or counterhit. If you land a jump in, it's usually a better idea to microdash 5B > 6A into a confirm.

2. Barrier blocking against Celica in the corner isn't really a good idea, since most of her normals don't have any pushback at all while in the corner, so you were basically just wasting barrier gauge.

3. You're jumping forward a lot when your opponent is close. Her air normals don't work the way they would in street fighter, so if you're going to jump when an opponent is in your face as Noel, you want to neutral jump, this way if your opponent whiffs a button, you can punish that whiff with a jump in normal.

4. You're relatively patient, which is good, but I get the feeling that you're not comfortable with movement yet, so try to practice moving around more while in training mode, instead of just combos.

5. Stop backrolling while in the corner. I know why this is happening, it's because you're holding back to block, and you keep forgetting that it will cause a punishable back roll if you hit the button to tech while holding back. The way you can prevent this is to hold up while teching, this will cause a neutral tech with invincible startup. React to the white flash of the neutral tech, then hold back to block, this is the safest way to tech. You can also neutral tech by not holding a direction, but holding up will ensure that you aren't accidentally holding a different direction.

6. Your pressure needs work. A LOT OF WORK. Again it kind of looks like you're doing street fighter stuff. Crouch jab, crouch jab, jump forward, crouch jab etc. This is pretty awful in blazblue. Remember that you have a run that is cancellable into normals, even doing something as simple as 2A > 2A > dash 2A is better than what you're doing here.

 

Overall it looks like you're trying to play other games, but I chalk this up to you just not being comfortable with BlazBlue and it's mechanics yet. This will get better the more you play, but working on the things I mentioned will help you out as you get more used to how the game works.

Posted
9 hours ago, LunaKage said:

I guess I'll put stuff point by point as I see them happen in the video.

1. Right off the bat, you land a j.C > 5C. You go for a 3C, but that only combos off of 5C on crouching hit, or counterhit. If you land a jump in, it's usually a better idea to microdash 5B > 6A into a confirm.

2. Barrier blocking against Celica in the corner isn't really a good idea, since most of her normals don't have any pushback at all while in the corner, so you were basically just wasting barrier gauge.

3. You're jumping forward a lot when your opponent is close. Her air normals don't work the way they would in street fighter, so if you're going to jump when an opponent is in your face as Noel, you want to neutral jump, this way if your opponent whiffs a button, you can punish that whiff with a jump in normal.

4. You're relatively patient, which is good, but I get the feeling that you're not comfortable with movement yet, so try to practice moving around more while in training mode, instead of just combos.

5. Stop backrolling while in the corner. I know why this is happening, it's because you're holding back to block, and you keep forgetting that it will cause a punishable back roll if you hit the button to tech while holding back. The way you can prevent this is to hold up while teching, this will cause a neutral tech with invincible startup. React to the white flash of the neutral tech, then hold back to block, this is the safest way to tech. You can also neutral tech by not holding a direction, but holding up will ensure that you aren't accidentally holding a different direction.

6. Your pressure needs work. A LOT OF WORK. Again it kind of looks like you're doing street fighter stuff. Crouch jab, crouch jab, jump forward, crouch jab etc. This is pretty awful in blazblue. Remember that you have a run that is cancellable into normals, even doing something as simple as 2A > 2A > dash 2A is better than what you're doing here.

 

Overall it looks like you're trying to play other games, but I chalk this up to you just not being comfortable with BlazBlue and it's mechanics yet. This will get better the more you play, but working on the things I mentioned will help you out as you get more used to how the game works.

Thanks for responding. 

The main thing that I was trying to accomplish was get used to my buttons and attempt to do simple confirms from 6A. Is there an easier route that I don't know about other than combos that lead into 236A 66 5A? 

I was barrier blocking to get used to getting in with dashing, but you are right. I do need to use run & dash more. Reason that I quit was because I was playing people like Marshall Law, Tenryuga & such, but each time that I would use run to cancel into something, I would get tagged for it. But I have been working more towards using run more & more. 

I play SF, Mk & of course you know about me in DOA. BB & GG are 2 animes that I've just added & I plan on making events for them just like I do for the 3 mentioned. In general, I usually play characters that usually emphasizes offense but also a character who have some tools that either get in, or a tool for footsies. Noel is probably the very 1st character that I've played that's offensive, and completely pressures. 

Thanks again for the advice. Because I didn't know who to turn to at all, nor do I know how good/bad the character she is. I just know that she's one that fits my playstyle. 

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