A.X.I.S. Posted September 14, 2009 Posted September 14, 2009 um neutral tech and your close equals well timed grab, or you wait and see what he does. prep a gauntlet hades for him or use a well timed dead spike, if you dead spike and it connects then go ahead and do a 5c combo...if it blocks then run in 5b and pressure him, when i played ragna thats how i pressured him.
Starplate Posted September 14, 2009 Posted September 14, 2009 Keeping lots of pressure on Arakune generally works but then somewhere along the line they'll tech and teleport away and all hell breaks loose =/
A.X.I.S. Posted November 22, 2009 Posted November 22, 2009 Keeping lots of pressure on Arakune generally works but then somewhere along the line they'll tech and teleport away and all hell breaks loose =/ if he teleports then make a guess, his teleports are unsafe, making a good guess on his teleports ruin's him. lets look at it like this, ragna is faster on the ground than arakune meaning grounded kune is a dead kune, if he tries to jump then ID and gauntlet hades beats him, just be sure to keep him as close to the ground as possible, and if he summons cloud then you have options to catch him. anti air cloud: IAD, or run, keep your ID and 6A's ready, he will try to zone or dive cross-up to fish for a counter hit. homing cloud: carefully avoid it, i mean even if you block you get cursed so watch how you dodge it, i find playing jump footsies a good choice in this situation, feels 50/50 tops still. shield cloud: hardest cloud IMO, i start using C attacks to zone him seeing how anything else including ID gets you cursed unless you RC which wastes meter, infact if he does that cloud curse yourself and kiss your ass good bye. -_-
Prototype909 Posted December 6, 2009 Posted December 6, 2009 Is it just me or does Arakune's 2A overrule anything without invincible startup?
VR-Raiden Posted December 6, 2009 Posted December 6, 2009 Is it just me or does Arakune's 2A overrule anything without invincible startup? I don't know of any special properties on his 2A, and it's actually one of the slower ones according to frame data (10 frames). So if it's hitting you out of stuff, it's really just the timing of the attacks. I would guess it's hitting you most in situations when you're trying to attack when you're at disadvantage.
A.X.I.S. Posted December 6, 2009 Posted December 6, 2009 arakune 2A hits you low and if i remember correctly ragna's 2A is a mid so there is no poke that could beat it...then again i could be wrong.
Arvoyea Posted December 7, 2009 Posted December 7, 2009 -Rush down Arakune as soon as possible, or you will get cursed. -Get ready to just block/barrier block and wait for a proper time to get a counter hit, so you can pull off some combos. -Don't let him get away, but be careful when he throws out a cloud. When you get cursed, be careful and try to get a hit in to cancel the curse. -Use Blood Kain to compensate for life lost and to get some big damage. -Inferno Divider, Gauntlet Hades, or 6A his ass if he's feeling too safe in the air, but be careful for his dive, that's one of his most useful attacks. The key is to not let the other player be comfortable, let them know you're not gonna sit there and give them a free win. But when you're cursed and they know Arakune's stuff, it might as well could be.
RushDownScrub Posted December 12, 2009 Posted December 12, 2009 From what I've seen, HF and TKGH are your best friends, one gets you close fast, the other hops over most of his ground bugs, fun stuff I tells ya. Can someone explain why Ara's 3hit C loop can put him behind me if I neutral tech? A friend of mine hates my Ragna, but this always cracks us up because i swear I'm blocking and then he's behind me. TYG for ID.
Izanagi SOL777 Posted December 12, 2009 Posted December 12, 2009 Good thing Arakune got nerfed in Continuum Shift and Ragna's got belial edge which is a nice feature. ofcourse it's gonna take quite awhile till we get out hands on it for console. anyway is HF really a good to move to get into Arakune? He can teleport, and leaves me open with that. It's hard to find invincibility in some moves even useful in this match up in my oppinion.
RushDownScrub Posted December 13, 2009 Posted December 13, 2009 Think about how little we use HF against characters. Of course you never use it when cursed, let him come to you and then beat him to death. HF is good when used opportunistically, such as when he throws a cloud and decides to teleport, if you wait just a second you can throw it, if he teleports away and then back to you, follow-up will catch him. Its also good to RC it or to NOT do follow up on block, as hundreds of people have stated. You're not really looking for invinc against Ara, you're looking for shutdown.
MashButtons Posted June 30, 2010 Posted June 30, 2010 This matchup is just dumb. I don't think Arcsys spent any time testing the Hakumen vs. Arakune, Tager vs. Arakune, or Ragna vs. Arakune matchup. Tends to be completely one-sided. I don't even fight Arakunes online because it's so ridiculous. Thank god CS is bringing him down some.
A.X.I.S. Posted July 15, 2010 Posted July 15, 2010 its bad but not impossible...and even in CS we still have the same stuff to watch for.
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