Baf0 Posted May 17, 2015 Posted May 17, 2015 Use this thread to discuss the Slayer matchup. This post will be updated to collect useful info over time. Round Start: ... Neutral: ... Offense: Wake-up timing: 54f face-up, 48f face-down. Defense: Overheads: 6K (20f startup, -2 on block), 5D (24f startup, -9 on block), Dandy S > H (14f startup, +1). Punishes: Combo Notes: ...
Mr.Sparkman Posted September 5, 2015 Posted September 5, 2015 So I played a good Slayer at my locals and now I need the anti Slayer tech lol. I'm having trouble with applying pressure especially in an oki situation. To deal with backdash cancel I'm thinking of delaying normals or doing a meaty 5H, I was also thinking of just rensen yrc and seeing how things go from there.On Axl waking up I don't really know where to dp besides seeing 6h. Getting baited by dandy step feels really bad. Is dead angle the way to go here? Another thing is sometimes I feel like I can't catch a Slayer with good movement. Mistiming an anti air because of the j.2k happened a couple times to me. But his IAD stuff isn't too bad with our 2k low profile or a hard read counter.
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