Baf0 Posted May 17, 2015 Posted May 17, 2015 Use this thread to discuss the Millia matchup. This post will be updated to collect useful info over time. Round Start: Jump back is the safest option. Millia's jump up > react > pin beats most of your ground options here. Neutral: Be careful AAing a Millia with Pin. Axl can't contest it, if it trades Axl ends up being in stagger state. Stay away from Pin range. Try baiting the pin by IADing backwards whenever you expect it. If Millia loses Pin, PROTECT IT ALL COSTS. Offense: Wake up timing: 25f face-up, 23f face-down. Defense: Overheads: 6K (19f startup, +3 on block), 6HS(2) (jump/special cancellable), 5D (28f startup, -10 on block), Bad Moon, Winger (2nd hit). Punishes: Combo Notes: ...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now