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Posted
JC = jump cancel.

And it's one hit for 6A in that string

it's 5B > 6A(1) > JUMP CANCEL > j.2D~B > taunt > etcetera

So this was that basic ultra low taunt combo after all... when I was one step away from discovering handier input T_T

I need a piece of advice, in the following combo string: 3C/6C -> 5D -> JC -> 236B -> 2d~B -> 5C -> 2D etc., is it reasonable to input taunt instead of 5C, or no significant damage change?

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Posted

Taunt combos aren't really even needed in CT in terms of damage return. For most things you'll be getting +200 damage for a double taunt combo vs a non-taunt combo. The only real exception I've found is off CH j.D~B.

In CS it's up to +2000 damage, and if you don't know taunt loops you're getting screwed in terms of damage.

Posted

And that's the very reason I try to tame the said taunt loops in CT now ~_~ j.C -> 236B linkings won't save us in a couple of weeks T_T

UPD: I've just been visited by a thought, that taunt loops are impossible in CT, meaning there is a reason why I now sit and think "I managed to land the first taunt in the loop, why the hell the second one won't connect?!" lol on me...

Posted

Double Taunt combos are possible CT.

In any case, you should really carefully the threads in this forum. All your questions have been answered a couple of times already in the past, so skim through the pages of the combo threads and you'll find alle the information you need.

  • 5 months later...
Posted

hello I´m new playing BB I was thinking in made Taokaka mi Main character. Reading the forum I have a question that I cant found searching in DL.

Where is the place for taunt button in stick? :psyduck::psyduck:

I use this combination:

ABC

D--

Where I shoud put Taunt button?.

Thank you very much in advance ;)

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