720+c=BUSTAAHH Posted September 19, 2009 Posted September 19, 2009 this is the only match that i can freely IB to 360 or 720. his attacks are slow and i dont need very fast reflexes. and its the only match that tager dont take ages to reach and hit his opponent. But hakumen can and will go for combos for air dashes, since his air dash is good and cover quite distance, and he can hit hard.
MisoSowee Posted September 20, 2009 Posted September 20, 2009 I guess I'll just try to put a few pointers in this match-up because I face a lot of tagers. This is just based on my play strategy, which is (in my opinion) a lot safer tahn the normal IAD j.c happy hakumens. 1.Approach will be limited. I "zone" with 6c every now and then, and wait for a jump-in or a sledge/D move, which are ridiculously easy to counter on reaction. 2. if you're jumping in, remember to barrier guard, 2c absolutely demolishes any jump-in options tager has (for me at least) 3.Do not unnecessarily eat 6c's. ESPECIALLY when haku has anymore than 3 1/2 stars. You'll eat a yummy 4.5k in the forum of 6c - 632146c 4. do not eat unnecessary 2c's either. You'll just eat about 3k (i think? i forget) or so, and you'll be back to square one. 5. If you're jumping in a lot with barrier guard, PLEASEE watch out for air throws. Some players expect me always to 2c, when it's easy to just air throw - combo for almost 4k damage. 6.do not throw our sledges hoping to catch me off guard. Even if i see you start a sledge I can even 6c on reaction, but it's much better to just 5d. only time it MIGHTT be safe is if i'm close and you can do a sledge A to get a block, and then start tick throws into various tech traps to hopefully keep the momentum in your favor. 7.don't 360a EVERY SINGLE J.C. seriously. Some tagers will expect me to just follow-up once i land or do nothing. I'll just do it really late and then bait the 360a by jumping up. and if they don't do it that's fine, I can just do j.b - jump cancel out - repeat. In conclusion. I truly don't know why this match-up is in haku's favor, because it's where his drive shines the most, and his super large range clashes with tager's huge hitbox. Of course since I'm not even near any super good play or anything, but these are just my thoughts at my level of play.
ShinsoBEAM Posted September 20, 2009 Posted September 20, 2009 7.don't 360a EVERY SINGLE J.C. seriously. Seriously most good players I run into, and even alot of mediocre ones are expect us to litter IB grab all day and some will only bait it, this is solid advice in every match.
A.X.I.S. Posted September 24, 2009 Posted September 24, 2009 Seriously most good players I run into, and even alot of mediocre ones are expect us to litter IB grab all day and some will only bait it, this is solid advice in every match. yeah back dash 360, he feels like stupid, he feels like cry, and you feel like gold.
MisoSowee Posted September 24, 2009 Posted September 24, 2009 I'm just curious because whenever I ask people about tager vs hakumen they just respond with lol 360a is just too godly against hakumen. I don't know why T_T Someone explain to me...
A.X.I.S. Posted September 24, 2009 Posted September 24, 2009 I'm just curious because whenever I ask people about tager vs hakumen they just respond with lol 360a is just too godly against hakumen. I don't know why T_T Someone explain to me... all of hakumens moves have alot of lag in it, so you can IB his moves before his specials kick in. his moves dont combo right.
ShinsoBEAM Posted September 25, 2009 Posted September 25, 2009 I'm just curious because whenever I ask people about tager vs hakumen they just respond with lol 360a is just too godly against hakumen. I don't know why T_T Someone explain to me... Basically if you see hakumen seal flash 360A on reaction works like a charm but yeah don't spam it unless you see a seal flash.
MisoSowee Posted September 25, 2009 Posted September 25, 2009 Why would a seal flash when you're not doing anything anyways? only good thing about 360a is tech traps, but getting to that point can be somewhat frustrating it seemed as tager...once u get spark bolt and get a magnetism it's much easier though :D
A.X.I.S. Posted September 29, 2009 Posted September 29, 2009 we already talked about this fight but im gonna be silly and use character icon's to explain it..im doing this from now on because i simply can. : the red devil, the pet to that grimalkin, i can zone him with my sword easy this fight will be quick. : that sword is fucking huge, i cant sledge it, i'll eat ch and take a unnecessary risk. : i have to be careful of my jump in's a back dash 360/720 will do damage to my suit. : ok i can double jump to avoid a predictable back dash instead of rushing in but he can colider my double jumps or worse ch 2c me. ok i got a plan, i can counter slow shit like B sledge, 5D, 5C, 6C 6B, 6A, J.B, J.C, J.D and his J.2C. : i have to be on my guard if i block his jump in's his J.B can ruin the backdash, perhaps i should pressure him with quick swings like 5A and 5B. : this fight isn't in my favor, i have to zone him, and preserve my magatama's. : magna-tech wheel eats counter so if i mix that in he will sure to eat it, then again 720 does and if im in the corner i can turn the tide's and continue pressure. : this fight is within my estimate's but i should watch his deceitful 6B it hits low. : i gotta IB his J.C to punish if he does it perfectly he can 2A me for pressure and thats unnecessary. : i'm not invulnerable on backdash so i should jump away. : if he's magnetized he can't escape, i gotta keep a magnet on him especially on hakumen 1 of the 6 heroes. i feel like im missing something...oh well.
ShinsoBEAM Posted September 29, 2009 Posted September 29, 2009 The effect of the above is that both players end up staring at each other until time runs out, okay until haku has meter he moves in uses his meter pulls out, god do I hate that match.
Honnou Posted October 22, 2009 Posted October 22, 2009 we already talked about this fight but im gonna be silly and use character icon's to explain it..im doing this from now on because i simply can. : the red devil, the pet to that grimalkin, i can zone him with my sword easy this fight will be quick. : that sword is fucking huge, i cant sledge it, i'll eat ch and take a unnecessary risk. : i have to be careful of my jump in's a back dash 360/720 will do damage to my suit. : ok i can double jump to avoid a predictable back dash instead of rushing in but he can colider my double jumps or worse ch 2c me. ok i got a plan, i can counter slow shit like B sledge, 5D, 5C, 6C 6B, 6A, J.B, J.C, J.D and his J.2C. : i have to be on my guard if i block his jump in's his J.B can ruin the backdash, perhaps i should pressure him with quick swings like 5A and 5B. : this fight isn't in my favor, i have to zone him, and preserve my magatama's. : magna-tech wheel eats counter so if i mix that in he will sure to eat it, then again 720 does and if im in the corner i can turn the tide's and continue pressure. : this fight is within my estimate's but i should watch his deceitful 6B it hits low. : i gotta IB his J.C to punish if he does it perfectly he can 2A me for pressure and thats unnecessary. : i'm not invulnerable on backdash so i should jump away. : if he's magnetized he can't escape, i gotta keep a magnet on him especially on hakumen 1 of the 6 heroes. i feel like im missing something...oh well. nicely done, but what about hakumens who just try to pogo on tager's face all day? gotta address that
DoomieJ Posted October 22, 2009 Posted October 22, 2009 j.c rapes me. especially well times ones that CH me when i collidor. Or if i go to backdash, they doublejump. Maybe i should have spammed more backdash. Argh.
MisoSowee Posted October 22, 2009 Posted October 22, 2009 j.c rapes me. especially well times ones that CH me when i collidor. Or if i go to backdash, they doublejump. Maybe i should have spammed more backdash. Argh. I can't tell if you're being sarcastic or not
720+c=BUSTAAHH Posted October 23, 2009 Posted October 23, 2009 Haku men always beat my tager, although i started knowing something about the match up. I hate his sword..... *NOTE*: Sometimes when you are about to die, and have done 5a xn -> 5b several times, they might try to be smartass and counter by Hakumen super after they IB the 5b, which can be buffered ( the 5b ) to free 720.... i guess.....well it worked for me...... Sample sitiuation : : NOO I AM GOING TO DIE!!! : pfft i can kill yo with ma SUPER!!!! : AAARRRGGGHH ILL SPAM 5A!!! : ( MUHAHAHAHAHHA ) : Opps 5b BLOCKED!!! NOOOO!!! : I IB IT BWAHAHAHAHA!! NOW YOU SHALL EAT TH... : GENESIC EMERALD....... : .......... w..t...f..? : TAGAAAH!!!!! : : BUSTAAAAH TAGER WIN : YO R 2ND RAT SOLDIAR
professorlester Posted October 23, 2009 Posted October 23, 2009 I think air throwing is one of the best things to do in this match up. Offensively or defensively I guess thats the Anji in me coming out
ShinsoBEAM Posted October 23, 2009 Posted October 23, 2009 I think air throwing is one of the best things to do in this match up. Offensively or defensively I guess thats the Anji in me coming out Yeah I have resorted to the same... for the most part.
Savageshell Posted November 11, 2009 Posted November 11, 2009 Hey Tager players...I main Hakumen and Im looking for some match-up experience with Tager so Im gonna send some of you guys friend requests...
A.X.I.S. Posted November 11, 2009 Posted November 11, 2009 if you had xbox i'd show you how messy the match gets but your a ps3 person...ask heroic_legacy he might help.
IronTager Posted December 14, 2009 Posted December 14, 2009 I'm prepared to make the most disgraceful post I've ever made. My friend (He plays Obsessor style) defeated me with Hakumen. If he was to face anyone else like Rachel, Ragna, or even Bang, he would get his shit wrecked. But, here I am with low tier Tager and I plan to stick with him. This is pretty much his strategy. He stays away from me and presses his 3C, just far enough so I can't grab him, but close enough to reach me. He jumps and does his C attack and double jumps again and does his C attack. If I try to Jump in and attack him, he hits me with the C attack. If I do a 2D, he'll jump and hit me, then get away and even if I hit him and try to buffer into a 360A, on block, he can punish me for some odd reason. Alot of the times, he'll jump at me and try to hit me with the C attack, just far enough so that I can't backdash and grab or even grab once he lands, or far enough so that I can't do a regular hard, or far enough so I can't do a 2C, or high enough so I can't do a regular D, and if I try to grab him with an Atomic Collidor, his sword will just hit my face while being sucked in. Unfortunately, he's very patient and even if I block everything he does, he'll continue to repeat it. I try jumping in for an attack, I tried using the forward C after he does the 3C, I tried doing a jump in 360A, I tried doing a regular C, I tried using the regular D, nothing worked against that. Anyhow, I feel like a total friggen scrub now cause I can't defeat a tactic that's being repeated over and over and over again. What should I do?
A.X.I.S. Posted December 14, 2009 Posted December 14, 2009 I'm prepared to make the most disgraceful post I've ever made. My friend (He plays Obsessor style) defeated me with Hakumen. If he was to face anyone else like Rachel, Ragna, or even Bang, he would get his shit wrecked. But, here I am with low tier Tager and I plan to stick with him. This is pretty much his strategy. He stays away from me and presses his 3C, just far enough so I can't grab him, but close enough to reach me. He jumps and does his C attack and double jumps again and does his C attack. If I try to Jump in and attack him, he hits me with the C attack. If I do a 2D, he'll jump and hit me, then get away and even if I hit him and try to buffer into a 360A, on block, he can punish me for some odd reason. Alot of the times, he'll jump at me and try to hit me with the C attack, just far enough so that I can't backdash and grab or even grab once he lands, or far enough so that I can't do a regular hard, or far enough so I can't do a 2C, or high enough so I can't do a regular D, and if I try to grab him with an Atomic Collidor, his sword will just hit my face while being sucked in. Unfortunately, he's very patient and even if I block everything he does, he'll continue to repeat it. I try jumping in for an attack, I tried using the forward C after he does the 3C, I tried doing a jump in 360A, I tried doing a regular C, I tried using the regular D, nothing worked against that. Anyhow, I feel like a total friggen scrub now cause I can't defeat a tactic that's being repeated over and over and over again. What should I do? your friend is silly and so are you, listen up! when going against hakumen then you can use 6C, especially if he's ducking he likes 3C then you like jumping, hakumen attacks slow and you can IB punish almost everything, hell don't even worry about 360 punishing his j.C if he IAD's in then you can just block it, j.c isn't jump cancelable either so you can actually ruin him with a 360A depending on when he does it, you can also do 360 right before the j.c hits, if he likes double jumping then air throws and coliders makes him instant bitch, don't use 2D in this fight infact becareful using D attacks in general, hakumen has a tendancy (good ones) to "catch" them on reaction, don't sledge alot here either, just work on getting close, from what i read your friend would lose to j.c, colider, air throws, and flying tager, once you get a poke on him punish him with simple shit, like 360/720's and mix-ups, something like 5A>5B>sillyness. another thing is tech trap, simply do this to a magnetized hakumen in a combo, 6C>j.D>colider and he tech's and reset. i like using 236B>5A or 2A to reset them so they don't see it coming, the whole trick in this fight is punishing hakumen for being in the air. moves to watch out for: hotaru-hate yourself for getting hit and eating combo's. zentetsu-overhead IB that shit and 360/720 him for reals. J.B-jump cancelable and may lead to hotaru. TK bs- yes he can TK and make you feel like crap. throw-throw+5 meter=4.6k damage. counter-obvious. meter-keep a eye on this and try to make him waste it by blocking surprises and mix-ups which hakumen doesn't have anyways. things you should do: be patient. don't use drive outside of combo's. save sparkbolt, use to magnetize or for combo's hakumen can't get in on you without jumping or you will ruin him. air throw pogo hakumen but beware of 2star hotaru boo! tech traps tech traps tech traps! keep him grounded and apply pressure with minor pokes. 720 him, J.C>720 sounds like it works on him.
Brotrr Posted December 14, 2009 Posted December 14, 2009 As a Haku player, I'll just say that your friend could be doing a LOT better. He's using C moves as anti-air and as a counter to your 2D? He should be doing his real counters on your 2D and sledges and 6A as anti-air. As with all Haku players, don't randomly throw out sledge and 2Ds. You'll get harsh punished. Best thing to do is just to simply out-patience him and punish mistakes.
IronTager Posted December 14, 2009 Posted December 14, 2009 Yeah, he's not very good at the game to be honest, I'm just falling for his crap for some odd reason. Thanks by the way, also, I try to save up the projectile, but he's not that dumb, we've been playing fighting games for a long time and he's a very, very, big turtle at times. In other words, he'll wait forever until I use it and either block, or jump in the air high enough so I can't hit him with it at all. I have a harder time IB though to be honest. I'm a bit scared to do it at times unless it's during the middle of a hit. Also, he realizes that I can't hit him low from far enough and always blocks high if I do the 6C, so when he does do it, I do use 6C, but he recovers too fast and blocks it. I'll keep trying and take SolBadAss's advice, but... I can only prey T_T
A.X.I.S. Posted December 14, 2009 Posted December 14, 2009 you can use 6C>236A to cover some ground you know, but one thing at a time.
IronTager Posted December 14, 2009 Posted December 14, 2009 Possibly, but the thing is, if I try to do anything to try to zone him, after the first attack, he jumps or double jumps if necessary, then uses his Hard slash to punish. It's the most annoying thing ever too cause it feels like this game isn't Blazblue anymore and it's a turtle fest, plus, I don't want to turtle too much myself cause I get the negative penalty fast. He normally only does it. I can't grab him cause he continues to jump to and even if I super jump, he use the double hop to avoid getting hit instead.
A.X.I.S. Posted December 14, 2009 Posted December 14, 2009 use j.c it beats jumps and stuff's most of hakumen's airs, oh and you can mash air throws if you miss the first time then do it a second time. =3.
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