Jump to content
Dustloop Forums

Recommended Posts

  • Replies 70
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Not much new information, but it does confirm stuff about move properties and what not.

Posted

Wow, it actually did catch the roll. j.C is looking nice. Some people that tried him said he had no presence in the air, but I wonder if that's only because this is day 1/2 (3?)

It makes me wonder what people should be doing after 214C midscreen. I've seen people try 214A/B, others simply ran in or jumped in with j.C. I've seen people use 5D/6D after 214C and it caught someone trying to roll backwards, but it was also used against someone that tried to roll forward and Hibiki was left wide open.

Posted

I have a hunch that 3D would be a good option after 214C, since instead of going directly forward like 5D/6D does, it tracks the opponent's position instead. 

Posted

People probably just need to learn the spacing for j.C and when to use it well, since it will probably affect how well a character can deal with him lol (https://twitter.com/ImtheSeo/status/668050544691314688)

For after 214C, I agree 3D could be pretty good. The 214 seems like they could be good and Ive even seen people just raw 214D and catch people. Also I see a lot 236C to catch people jumping out.

Posted

https://www.youtube.com/watch?v=WRjmsmtwLB4&t=29m54s
Yep, 214C is somehow safe on block.

https://www.youtube.com/watch?v=WRjmsmtwLB4&t=1h2m45s
The divekick is not an overhead . . . oh well, no TK divekick for me : /

Posted

From what I've seen so far, people ignore his 6A which apparently is +. Not sure why. Also, regarding damaging combos, it seems finding ways of going into 6C route combos is the way to deal good damage so hitconfirming into it will be central to his play. I see a lot of early players not knowing how to do much at all and just do basic things into 214C but I'm sure eventually when they explore the proper routes for stuff this will change.

Posted

I'm really questioning how + on block 6A is, since I've seen so many instances of the Hibiki getting counter hit afterwards. I also remember seeing a Hibiki use 6A in the middle of a midscreen and corner combo, I'll have to link the videos later.

Posted

Not necessarily. It's still pretty early and this is arcade release where people don't get to grind training mode + lack extensive training mode options. It's very possible that they get CHed because they aren't timing their next input right and are ending up - instead of +.

Posted

So far I'm loving this character all his mixup potential and rush down efficiency

Sent from my LGLS740 using Tapatalk

Posted

The recent videos showed some interesting things:

Here for example you can see after 2C Jasu does 5D > 6D > 6BB. I wonder if this is Tager or height dependent, as we haven't seen any other corner combo that involved this. 

Additionally we have some OD combos:

CH j.C > 5BB > 3C > ODC > 3C > 5D > 6D > 6BB > 6A > 3C > 623146C (4708)
4B > ODC > 5C > 3C > 5D > 2D > 214A > 623146C (4760)

Posted

Seems like you can usually set up more stuff after 214C than you could with command grab ender

Posted
27 minutes ago, heavymetalmixer said:

So mixup-wise is a better ender, interesting.

I wouldn't call it better, he's missing out on damage for the potential of mixup: yet the 236A~C ender guarantees you better damage and enough time to catch any rolls (and I haven't seen a single player roll after that ender). Just seems a bit gimmicky to me, it isn't ideal to risk mistiming the safejump and letting your opponent out of the corner like he did here.

Posted
1 hour ago, Frost Monarch said:

I wouldn't call it better, he's missing out on damage for the potential of mixup: yet the 236A~C ender guarantees you better damage and enough time to catch any rolls (and I haven't seen a single player roll after that ender). Just seems a bit gimmicky to me, it isn't ideal to risk mistiming the safejump and letting your opponent out of the corner like he did here.

That wasn't a safejump, it was a low height air dash mixup.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...