RurouniLoneWolf Posted August 25, 2015 Posted August 25, 2015 Took a stab at transcribing this combo video that Fangs of Despair posted in the video thread.http://www.nicovideo.jp/watch/sm270111792K > cS > 3HS > 22P Bag Set oki2P > cS > 3HS > (P Ghost Hits) |> 5K > jc j.K > j.S > j.4D~2 > (P Ghost Hits) > 5K > j.K > j.S > j.4D~6Requires: P Bag Oki ( and Possibly open them up right away so that the P ghost attacks at the right moment?)2K > cS > 5HS > 2HS > 22P/K Bag Set |> 22 HS~S2K > 5K > fS > 4D~1 > (Bag and Ghosts explosion hits) > j.K > j.S > j.4D~2Requires: P or K Bag oki and set to explode2K > 5K > fS > 4D~7 > (Bag and Ghosts explosion hits) > IAD j.K > j.S > j.4D~2Requires: P Or K Bag oki and set to explodeNotes: Side Swaps2K > 5K > fS > 4D~2 > 22P OkiCorner 2K > 5K > fS > (P Ghost Hits) > IAD [Can't recognize these air normals] > land 5K > fS > (P Ghost Hits) > 5D~6 > cS > cS cS > Calvados |> Calvados |> j.4D~2Requires: P Bag Oki ( and Possibly open them up right away so that the P ghost attacks at the right moment?)
Baf0 Posted August 25, 2015 Posted August 25, 2015 Totally not cool for stealing our AC Bomber loops, but I'll leave this for you guys to transcribe. https://www.youtube.com/watch?v=XxwKyJ3YG9w
brningpyre Posted August 26, 2015 Posted August 26, 2015 (edited) Totally not cool for stealing our AC Bomber loops, but I'll leave this for you guys to transcribe. https://www.youtube.com/watch?v=XxwKyJ3YG9wAs a fellow Axl main, I agree. Still, these look way easier to do, since it's just j.2D, and not 6923H or anything like that.Corner(j.2D)x5, 6H, jc, j.Calvados (~80 tension)5D, 6, 5K, 6H, (j.2D)x5, 6H, jc, j.Calvados (~80 tension)FED, RC, (j.2D)x3 (>90 tension)It looks like the 5x loop requires about 30 tension (pre-Calvados). The 3x loop after FED looks like it costs over 40 tension, since they weren't able to do a fourth (requires 10 tension for each). This would be due to decreased meter gain after an overdrive, so each j.2D gained less tension. I've noted this next to each one ("~" denotes approximation).If you only have 30 meter, you can probably just do an air combo ender, like: j.K, j.S, j.4D~2 (instead of Calvados). Edited August 26, 2015 by brningpyre
RurouniLoneWolf Posted August 26, 2015 Posted August 26, 2015 (edited) Transcribed the second combo video Fangs of Despair posted. Some interesting stuff in this one with sped up P and K Ghosts oki.http://www.nicovideo.jp/watch/sm27020436Back Throw > RC |> 22P Pumpkin Set |> 22HS~S |> 5HS > (Bag and Pumpkin explosions hit) |> 2HS > 22P Pumpkin Set |> 22K Pumpkin set2K > cS > 2HS > 22P Pumpkin Set |> 22HS~KNotes: Sped up P Ghost oki2K > 5k > (P Ghost hits) > 2K > 5K > 3HSRequires: Sped up P Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)2K > cS > (P Ghost hits) > 2K > cS> 2HS > 22K Pumpkin Set |> 22S Pumpkin SetRequires: Sped up P Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)6K > (P Ghost Hits) > 5K > cS > 3HSRequires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)Corner2K > cS > (K Ghost Hits) > 2K > cS > fS > (K Ghost Hits > 5D~8 > j.K x3Requires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)Corner6K > (K Ghost Hits) > 5K > cS > 3HSRequires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)2D > RC |> 22K Pumpkin Set |> 6HS (1) > IAD j.S > j.HS > j.4D~2 > (K Ghost Hits and juggles) > 6HS (1) > jc j.S > j.HS > j.4D~2Requires: 50 meterCorner2K > cS > 4D~2 > 22P Pumpkin SetCorner2K > cS > jc j.P > (P Ghost Hits) > j.2D > 6HS (1) > jc tk j.2D > 6HS > (P Ghost Hits) > jc j.K > j.S > j.4D~6Notes: POtemkin only?Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)Corner2K > cS > (P Ghost Hits) |> 2k > cS > fS > 3HSRequires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)Corner6K > (P Ghost Hits) |> 5K > cS > fS > 3HSRequires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)Corner6K > (P Ghost Hits) |> 5P > 5K > fS > 3HSRequires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)CornerBack Throw > RC > 22S Pumpkin Set > dash under 5K > 6HS (1) > jc IAD j.K > j.S > j.4D~2Requirs: 50 meterCornerBack Throw > RC |> 22S Pumpkin Set > dash under 5K > 6HS (1) > jc IAD j.K > j.2D > land > sj.K > j.S j.4D~9Requires: 50 metercS > 4D~2 > RC |> 66 5K > 6HS (1) > jc IAD j.K > j.S > j.4D~2Requires: 50 meterf.S > RC |> IAD j.P > j.S > j.HS > 5K > cS > 4D~2 Edited August 26, 2015 by RurouniLoneWolf
brningpyre Posted August 26, 2015 Posted August 26, 2015 cS > 4D~2 > RC |> 55 5K > 6HS (1) > jc IAD j.K > j.S > j.4D~2Requires: 50 meterIs the "55" after the RC supposed to be 66 (dash)?
RurouniLoneWolf Posted August 26, 2015 Posted August 26, 2015 Is the "55" after the RC supposed to be 66 (dash)?Yes, fixed
brningpyre Posted August 27, 2015 Posted August 27, 2015 4D loop in midscreen (needs a ghost): http://www.twitch.tv/joniosan/v/13014929?t=1h19m33s5P, c.S, IAD, j.S, j.H, j.4D~1, Ghost Hit, 5K, c.S, IAD, j.S, j.H, j.4D~1, Ghost Hit, c.S, j.4D~2(I'm not super confident on the details of this one, since it's hard to see when both characters are overlapping ghosts) 4D loop in the corner: http://www.twitch.tv/joniosan/v/13014929?t=1h19m50s2P, 2P, 6P, 2H, (4D~9) x A Lot (not sure if it's actually infinite, but it looks like it)
brningpyre Posted August 27, 2015 Posted August 27, 2015 (edited) Corner5D~6, 5K, f.S, 6H, 22K, c.S, f.S, 3H, 5K, jc, j.2D, 6H, 4D~9(can also end with 2H, 4D~9)http://www.twitch.tv/joniosan/v/13014929?t=35m7s Edited August 27, 2015 by brningpyre
RurouniLoneWolf Posted August 27, 2015 Posted August 27, 2015 Transcribed the advanced combo CMV Fangs of Despair posted in the video threadNote: All these combos are done in the corner2K > 6P > 6HS (1) > jc IAD > j.S > j.H > j.4D~2 > 22P Pumpkin SetThe setup that opens up the opponent for this next combo is tk j.D YRC into low to the ground IAD j.Sj.S > j.HS > 6P > 6Hs (1) > jc j.S > j.HS > j.4D~2 - Video Example 6K > (P Ghost Hits) |> cs > fS > 4D~2 > (Explosion Hits) |> j.S > j.HS > j.4D~2 - Video ExampleRequires: P Ghost and Explosion Oki 2K > (P Ghost Hits) |> c.S > 6P > 4D~6 > (Explosion Hits) |> j.S > j.HS > j.4D~2 - Video ExampleRequires: P Ghost and Explosion Oki here he does tk j.D YRC land 2K for a low into this combo (0:50)2K > fS > (P Ghost Hits) > 5D~6 > [6HS (1)] x2 > 22HS~HS |> cS > 2HS > 22HS~S Oki - Video ExampleRequires: P Ghost Oki6K > (P Ghost Hits) |> cs > 6P > 6HS (1) > IAD j.S > (Explosion Hits) > land j.S > j.HS > j.4D~2 - Video ExampleRequires: P Ghost+Explosion Oki, Aigis Field active so the explosion doesn't harm Jack-O 2K > 6P > 6HS (1) > IAD j.S > j.HS > j4D~2 > 22P Pumpkin Set - Video Example 2K > cS > 6P > 6HS (1) > jc IAD j.S (Explosion Hits) > land j.S > j.HS > j.4D~2 - Video ExampleRequires: P Ghost+Explosion Oki, Aigis Field active so the explosion doesn't harm Jack-O Throw > RC |> 22P Pumpkin Set |> 22HS~K |> 6HS (1) > tk j.2D |> 6HS (1) > IAD j.S > j.HS > j.4D~2 - Video ExampleRequires: 50 meter 6K > (P Ghost Hits) |> cS > 6P > 6HS (1) > IAD j.S > j.HS > j4D~2 |> 22HS~S - Video ExampleRequires: P Ghost Oki
Synyster17 Posted August 29, 2015 Author Posted August 29, 2015 so eventually ill start listing combos in the beginning but that will probably be when the console release comes close. i want to have the most optimal combos along with some easy ones as well
RurouniLoneWolf Posted August 29, 2015 Posted August 29, 2015 (edited) I transcribed this RC combo recently posted by Fangs of Despair. There were a lot of additional details in the video about the combos themselves that I didn't put here becuase could not translate. http://www.nicovideo.jp/watch/sm27037993Note: Lancer = P Summons, Knight = K Summons, Magicians = S SummonsBack Throw > RC > 22K Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) |> 5HS (3) > 4D~2 > (Lancer Hits) > fS > 4D~2Requires: 50 meterBack Throw > RC > 22P Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Knight Hits) > 2HS > 22K Pumpkin Set > 22S Pumpkin SetBack Throw > RC > 22K Pumpkin Set > 22S Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j4D~1 > (Lancer Hits) > 5HS > 4D~2Throw > RC > 22K Pumpkin Set |> 22HS~K |> 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) |> 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) > f.S > 4D~2Throw > RC > 22K Pumpkin Set |> 22HS~K |> 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) |> 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) > f.S > [4D~8] x3 > [4D~9]Throw > RC > 22K Pumpkin Set |> 22P Pumpkin Set > 66 f.S > 6HS(1) > IAD j.S > j.HS > j.4D~1 > (Knight Hits) > |> 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) > 2HS > 22HS~K oki Edited August 29, 2015 by RurouniLoneWolf
RurouniLoneWolf Posted August 31, 2015 Posted August 31, 2015 (edited) Transcribed this 6D combo video (Strangely enough, it only has 2 combos with 6D in it)http://www.nicovideo.jp/watch/sm27045754Corner6D |> [6HS(1) > tk j.2D] x4 > j.S > j.HS > j.4D~2 5D~6 > 6HS (1) x3 > [6HS(1) > tk j.2D] x2 > 6HS(1) > jc j.S > j.HS > j4D~2360P > [66 6HS(1) > tk j.2D] x2 > 6HS (1) > j.S > j.Hs > j.4D~2Requires: 50 meter 6D |> 66 5P > 22S Pumpkin Set |> 6P > 6HS (1) > 22K Pumpkin Set |> (Magician Hits) |> j.S > j.HS > j.4D~2 > (Magician Hits) |> 6HS (1) > jc j.S > j.HS > j.4D~2 |> (S Ghosts Hits and causes air tecH)5D~6 > 6HS (1) x2 > 22K Pumpkin Set > c.S > 5HS > 22P Pumpkin Set > (Lancer Hits) |> 2K > f.S > 3HS Back To Corner2K > c.S > 3HS > RC |> 66 c.S > 22K Pumpkin Set |> 6P > 6HS(1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) > 6HS (1) > jc j.S > j.HS > j.4D~2 > (Lancer Hits) > f.S > 4D~4Requires: 50 meter6K > (Lancer Hits) > f.S > 3HS Requires: Lancer oki2K > c.S > 3HS > (Lancer Hits) > [6HS (1) > jc j.S > j.4D~2 > (Lancer Hits)] x2 > [6HS (1) > 4D~2] x2Requires: Lancer oki 2K > c.S > f.S > (Knight Hits) > 5D~8 > j.HS > j.4D~2 > (Knight Hits) |> 6HS (1) > jc j.S > j.HS > j4D~4Requires: Knight oki2K > c.S > f.S > (Knight Hits) > 5D~8 > j.HS > j.4D~2 |> (Knight Hits) |> 6HS (1) > jc j.S > j.HS > j.360PRequires: Knight okitk j.2D > [6HS (1) > tk j.2D] x4 |> j.S > j.HS > j.4D~2 Edited August 31, 2015 by RurouniLoneWolf
wiredgod Posted April 9, 2016 Posted April 9, 2016 What is good off a random air juggle? Something like j.P > j.K > dj.K > dj.HS > dj.4D ? Off 5D air launch I've been doing j.S > j.S > j.S > dj.S > dj.HS (x2) > dj.4D. Anyone having anything better. I have not tested 5D in the corner or the followup to a dashing 5D. I'm trying not to rely on servant hits for combos until I get enough play experience to know the timing of their hits.
c.Funky Posted April 19, 2016 Posted April 19, 2016 What is the best combo to hard punish? (for example after blocked or whiffed dp)
MacArthur Blunts Posted April 22, 2016 Posted April 22, 2016 On 4/19/2016 at 0:47 AM, c.Funky said: What is the best combo to hard punish? (for example after blocked or whiffed dp) I really like air ch 2s p set walk 5s 6h s set (p minion hits) dash j.k j.s j.s j.h 4d into loops. This char is all about freestyle combos so... anything to get you a 6h iad j.s after the initial combo nets you over 200
felirx Posted June 13, 2016 Posted June 13, 2016 On 19.4.2016 at 9:47 AM, c.Funky said: What is the best combo to hard punish? (for example after blocked or whiffed dp) I am not claiming these are optimal, just what I've found this far. On standing punish (Axl dp for example) you can do c.S > 6H(2) > sj.IAD j.P > j.S> j.H(2) > land > c.S > ender. This should be closer to 200 but I'm not sure yet on what the optimal ender is. Not particularly easy to do though. On crouching punish (Sol dp for example) I've been doing c.S > 6P > c.S > jc j.K > j.S > dj.S > j.H(2) > j.4D. This is around 165 or so on Sol. In the corner c.S > 6P > 6H(1) > jc delayed j.2D > dash 6H(1) > jc. delayed j.2D > j.K > j.S > dj.S > j.H > j.4D. This should be well above 200 in the corner and I'm not sure if you can get more reps of dustloop or a better ender. If you have minions up, then you have to ad lib really. The standing IAD combo is easily messed up with a minion hitting on the wrong time. The simple aircombo should work though for the most part.
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