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c.Funky

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    crimsonfunky
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    crimsonfunky
  1. What is the best combo to hard punish? (for example after blocked or whiffed dp)
  2. What is the best combo to do after 5B hit on medium or long distance (where >5C > 2AB won't hit)? It happens pretty often since this is a good poke. I found that you can do 5B > 236A and then continue to OMC combo or just get a knockdown You can also can 5BB>jc j.C > standart combo on a certain characters And on CH you can 5B>236B > standart combo Am I missing something? Are there any better hitconfirms from long 5B (CH and non-CH)?
  3. This okizeme after 2D is actually character specific. 100% working on: Sol, Ky, Ramlethal, need to test on other characters.
  4. This one isn't hard, probably even. Just don't eat his stupid full-screen overhead (use dash or blitz-shield to counter it). If you managed to get some space and time and setup some dejavu marks you can easily play zoning with dejavu spam. 3HS is also a good tool if he is trying to eat on full screen. His DP is bad, so you can bait it pretty easy, just keep the range on okizeme.
  5. I feel this matchup is even, note trades with head, we also can dash into note to teleport, Also 6p is really shine in this MU, but you need to read your opponent a lot
  6. One of the hardest matchups, definetely. If she managed to lock you in the corner you are probably dead. However, she doesn't have good defensive options without 50 tension and even with that it's easy to bait, so if we managed to lock her in the corner we win. But her neutral game is much, MUCH better. I prefer to play zoning in this MU, and if she starts to use sniper rifle you can always use 3H or even try to dash in shot active frames to teleport (but it's really hard). Also keep in mind that it's pretty hard to land 236k oki on elphelt because of her stupid wake up time, so don't really rely on it in this MU.
  7. You can use dash against projectiles. If you cath projectile in dash guard point you will teleport behind opponent
  8. Please change my main to Marie and add Naoto to subs, thanks in advance
  9. I have a question, how can I confirm or what can I do with 5b hit from long range? It's a good long ranged poke but I don't know what to do with it. If I do 5bb I can't combo it into anything, if I do jc-j.C I can't combo after landing. If I just do 5bb-anything, I get DP cuz there is a gap. The only thing I come with is 5b-5c-236C but it's kinda low damage.
  10. Her j.B is ok to get in, also most of Marie players use j.D pretty often, and if your opponent blocked it, it's a free blockstring for you. Use j.C mostly for oki/pressure and for counter some aerial moves, it's not really reliable air-to-ground option, cuz most of the cast can beat it with DP or with 2B
  11. Some nice videos with good Marie players I found on nico (You need an account on nicovideo to watch those) http://www.nicovideo.jp/watch/sm24669000 - vs Adachi, Labrys, Marie http://www.nicovideo.jp/watch/sm24709296 - vs Naoto (from 2.45) http://www.nicovideo.jp/watch/sm24737896 - vs S.Naoto, Akihiko, Ken http://www.nicovideo.jp/watch/sm24746550 - vs Junpei http://www.nicovideo.jp/watch/sm24758450 - vs s.Yu, Akihiko http://www.nicovideo.jp/watch/sm24794174 - vs s.Naoto http://www.nicovideo.jp/watch/sm24552688 - vs Rise, Aigis, Margareth http://www.nicovideo.jp/watch/sm24506778 - vs Eliz http://www.nicovideo.jp/watch/sm24484548 - vs Minazuki http://www.nicovideo.jp/watch/sm24459889- vs Rise (from 6.55) http://www.nicovideo.jp/watch/sm24654431 - Combo movie
  12. I can do this easily if I'm close to opponent, but if 5c CH hit far from opponent I can't combo 214C. Any tips please?
  13. Thank's I'll try it but I wonder if there is more optimal route Btw found one more video with pretty basic but helpful combos: http://www.nicovideo.jp/watch/sm24549325
  14. Found this: https://www.youtube.com/watch?v=3HWoHU0K5IU But I can't do it for some reason. 236D doesn't combo after 5aaaaa
  15. Yeah, GGs, it's 1st time I played with good Adachi players. Hope it wasn't laggy too much
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