VR-Raiden Posted August 18, 2015 Posted August 18, 2015 (edited) Let's discuss the Sol vs Sol matchup in Xrd.Video Database: Eng: http://dustloop.com:6608/?character1=so&character2=soJP: http://horibuna.web.fc2.com/GGXrd/GGXrd_SO.html#SOFrame Data:Sol: http://www.dustloop.com/wiki/index.php?title=GGXRD/Sol_Badguy/Frame_Data Edited August 19, 2015 by VR-Raiden
SynikaL Posted November 15, 2015 Posted November 15, 2015 Is there anyone willing to share their thoughts on the Mirror? Mirrors are a good way to make you cognizant of what not to take for granted with your character. Anytime I autopilot anything I get bodied. - Kimosabae
KenDeep Posted November 16, 2015 Posted November 16, 2015 This MU is interesting because Sol pretty much has an answer to anything that Sol has. Fafnir is beaten clean by 2D, Break counters anti air attemps, IAD are punished by AA Throws, 2S into runup WT is prone to the very fast 5K and a lot more. Observing and being patient and knowing when to press what is really important in this matchup in contrast to other MUs where Sol wants to get rolling (in my opinion).
VR-Raiden Posted November 18, 2015 Author Posted November 18, 2015 It often comes down to who can oppress the other enough to get them to take big risks and kill them for it. I usually go this route, trying to outplay them in the ground game and get them to take riskier approaches (such as from the air). Another strategy is trying to be confusing, know what the other Sol likes doing and play in a way that they won't expect. This is all very general stuff though... Round start 5P beats round start f.S. I start pretty much every mirror against a new player with this to see because f.S is such a common choice for obvious reasons. Neutral game works like many others. Use GF occasionally to stop ground approach and encourage jumping, but it's really easy for Sol to IAD punish it (without YRC) so be careful about it. Both players will be swinging 2D a lot. It can low profile f.S and 5K. Stops running in, counters Fafnir (unless you did it pretty late). BR in blockstrings is really easily punished. Reaction VV or IB 5K within range. Empty jump VV can beat reversal VV if you timed your jump properly. Useful for dealing with VV RC attempts on your safejump. I've seen empty jump TR beat it as well. I haven't ever gotten OS Blitz Shield from safejump to work vs HSVV, so I think it's too fast to be possible or realistic.
SynikaL Posted November 20, 2015 Posted November 20, 2015 You can definitely get Blitz OS to work - it used to be my go-to. The best part about it is that it tends to engender a world-class "Deer-in-the-headlights" response from opponents since it's not a frequent tactic, so a Re-Blitz is highly unlikely, or will likely be delayed, heavily. Question: Does Sol have the Air throw range to successfully grab BB at the ranges it's commonly abused in Blockstrings? I hate being forced to block it. - Kimosabae
VR-Raiden Posted November 20, 2015 Author Posted November 20, 2015 1 hour ago, SynikaL said: You can definitely get Blitz OS to work - it used to be my go-to. The best part about it is that it tends to engender a world-class "Deer-in-the-headlights" response from opponents since it's not a frequent tactic, so a Re-Blitz is highly unlikely, or will likely be delayed, heavily. Question: Does Sol have the Air throw range to successfully grab BB at the ranges it's commonly abused in Blockstrings? I hate being forced to block it. - Kimosabae Usually if they do BB in a blockstring I would say so yeah, but it can suck if you mistime and get smacked. You can easily jump IB > ground throw to punish BB as well, which is a bit safer. Or ground IB and punish if it was really deep. Also VV is an option of course as long as he doesn't YRC.
xlolxlolx Posted November 20, 2015 Posted November 20, 2015 jump ib is probably the safest way to go about dealing with it, sol's airborne hurtbox on bb feels a fair bit smaller in xrd compared to xx
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