Jump to content
Dustloop Forums

Recommended Posts

  • 5 weeks later...
Posted

I'd like to use this thread to encourage discussion from both sides as in how to play this matchup properly.

Before anything, I'd love it if someone could get this link on YT : http://www.nicovideo.jp/watch/sm26748466 . This link is Damosu (Probably the best JP Adachi) vs AXIS (Ken mod here at Dustloop) at EVO. I feel that it's extremely good information about the matchup (although being at EVO is a whole different mindset, mind you, and this set actually shows a lot about "don't use OS's all the time") so I'd appreciate it if someone could put it on YT for people who don't have a nico account.

That match shows a lot of how the MU goes, and in case you can't see it (and until we get someone to upload it), I'd like to point out a few things:

  • If Adachi has 75 meter, Ken usually SHOULD hold/cut his blockstrings short. SB Smasher is no joke, much less with Ken's health.
  • Round start upback seems a pretty safe way to get things started. 
  • Ken dies extremely quick if Adachi gets two good hits on him (much more in Awakening). Compared to that, Ken needs more hits to get the work done, but the mixup that comes from the Oki is very scary.
  • Damosu does extremely well at the Ken Okizeme game. He blocked / DP'd out of most of it, getting hit pretty few times. That's important.
  • DP>Magatsu Mandala isn't safe on block. Only the SB version is. AXIS didn't punish this, but don't think it's legit. Damosu even immediately bursted out the one time he did this in the corner.
  • J.C is extremely good at dealing with the dog. However, Damosu did get hit a few times off it with Ken's 2C.
  • Getting the dog down is a good thing to do, but not a priority. Ken REALLY has to be respecting you if he just lets you hit Koromaru for free.
  • Damosu usually bursts after Ken pulls him with the spear move followup. That's a smart thing to do, except when it doesn't work.
  • To punish Ken's DP, do backdash twice and then 2B him. Remember to watch out for the super cancel.
  • It is possible to do 236BB(whiff) on Ken, and it's rather easy (which increases your damage a lot) but Damosu prefers to go for the safer stuff

Some other things are also important, but aren't highlighted as much in this small set.

  • A dog-killing combo for Adachi is 5B(all three hits)>2B>jump>J.C. As I've said, Ken shouldn't really be letting you to hit his pet for free, but if he ever just sits back, you can go for this combo. You're probably going to rely more on J.C though.
  • Ken can actually try to challenge J.C with his J.B, but AXIS probably feared to get hit here (EXTREMELY high damage for Adachi if that happens)
  • How you deal with Ken's DP is very important. He gets a lot from it on CH. In these matches, Damosu got huge punishes off it.
  • Koromaru will stop doing his moves if you manage to hit Ken. However, he won't if it's the SB versions of any of them.
  • You're not safe from Koro's 2C anywhere on the screen. Hold that fullscreen 2D/5D/2C gimmick, it doesn't work. If you want to do J2.D, make sure you're above Koromaru's max vertical range or you'll get hit.

As I said, aside from the character MU there's a lot going on that match about OS's, dropped combos, miss inputs, and in general a lot of small mistakes that can make games take different outcomes. Both players are at the highest possible stage and it's natural that they're nervous. (Axis dropping that DP followup that could've given him round 2, Damosu's defense falling apart starting from that incredible "lol 171" Dp callout from AXIS, etc etc)

I really want people to discuss the matchup and the Damosu vs AXIS video. I feel like both sides could learn a lot from it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...