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Red

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  1. That combo is on crouching opponents only / doing Fatal Counter routes. If you were already trying it like that but still didn't get it I recommend delaying the JC after the 2B a little bit. As I said, you won't get it on standing opponents unless it's a fatal counter combo. Moved this to the proper character subforum.
  2. Red

    Adachi vs Marie

    This is a rather strange MU since both of you want to do similar things. As my experience with it is fairly limited all insight is welcome and appreciated. Some notes before editing the post with more detail. It's pretty basic but again, I've not played the MU that much. Marie's 2B has almost no head invuln, so j.C is really strong in this MU (what a shock) If she does hit you that's a lot of damage so watch out. Don't try to react 2B to her J.C if she's upclose, you're just gonna get counterhit. In a J.C war, she wins (from my experience) and you get persona broken unless you were above her when you did J.C. j.B might be better here. Marie's Card Super deals a lot of damage that you shouldn't underestimate. If Marie does J.C randomly, CH 2B is around 4K damage meterless. You shouldn't get greedy with it because of her J2.D if you're upclose though. Attempts at sending presents from fullscreen can get caught with 2D, or just 5D and run towards her while watching for the presents that came out. If you have 75 meter she shouldn't try to send presents. SB Atom Smasher is stupid. I think SB Smasher punishes her Awakening Super. Not sure about it. If you IB the first hit of her Run Amok move (bag slam) you can DP the second hit. You can't upback from it, you'll get hit. If you block her J.C before it starts moving towards you it's actually minus and you can mash her (?) She also has good stagger pressure, and her throw leads to good damage in the corner. If you have more insight on it please share! I'll edit sometime later with punishes and other things. Should have more time next week to do so.
  3. Didn't see that one. My bad!
  4. I say this in every tournament but can you state if it's region only or everyone can join? From the title, I assume anyone can join. You might want to make it NA only if you care about lag and all.
  5. Fix all links when possible. I've already edited the first two videos (vs Amane)
  6. Just a quick heads up to remind people that this is tomorrow. 7PM GMT for EU players. So far we have 12 confirmed players for the EU bracket, which will go up to 14 sometime soon if everything goes fine. If you're european and like the game, please join in the challonge to support the game and have a good time!
  7. Okay thanks Bloo I'll go grab some players.
  8. So could you give more details on the time of the tournament? I know a few people who would like to join but they're waiting to see the time the tournament starts to make sure they can join.
  9. Red

    Adachi vs Mitsuru

    >No Horizontal Range. >No Horizontal Range. >J.C Okay let me put this here I get that you probably meant "as an air to air", but please. Also his DP is not Akihiko's and has more horizontal range than you'd expect. It has 0 vertical range which makes it free to jump cancels as I said. As for what you're fuzzy jumping / short hopping over, that must be some wild reads or you mean that you use it in certain scenarios or specific times, because those are pretty easy to blow up if used randomly. Like I said, it shouldn't be something you mash all of the time.
  10. Red

    Adachi vs Mitsuru

    Although I agree with most of what you've said I'd like you to elaborate some points: Adachi's DP is actually "not that bad", because she has to get relatively close for mixup. Yes, it's slow, trashy and free to jump cancels, but it works a lot if you're not careful with it. Of course, Adachi shouldn't DP at max range if he doesn't want to die. On the fuzzy jump part, why are you talking about it like Mitsuru is the only one who can fuzzy jump/short hop? And most importantly, what are you even using Fuzzy Jump against?. Adachi goes a lot for the command grab, yes, but his pressure is solid and he doesn't go for the regular throw that much. (500 damage, whatever). I'd like you to elaborate here, because it sounds like you're spamming 171CD in this MU and getting away with it for free. Other than that I'd say that j.A is, as you said, quite good at dealing with J.C. I'd just keep in mind that although the range contests J.C quite well, the reward for Adachi winning the trade is massive when compared to Mitsuru's. Amazing corner carry + very good meterless damage. So yeah, it's a great spacing tool, just be wary of how you use it.
  11. Red

    Adachi vs Mitsuru

    I have a lot of advice for this MU but for now I'll keep it short and simple. Her anti-air is not good at dealing with J.C. If you space it wrong you'll still get hit but she can't deal with J.C properly You can sweep under her 5A in a reliable way, but if you mess up she gets a crouching confirm. You might also make her become wary of it so don't be predictable with the way you use sweep. As mentioned, Mitsuru's 5a is a bit slow and Blockstring>Gun>Blockstring can give good results, but I do not recommend relying on this that much unless you want to get DP'd. You can play around this by blocking after toying with her a bit but I'm not a big fan of it. As mentioned, watch for SB Droit. If you ever block her DP, don't get greedy and punish with 5A>2C>hop J.C. I've gotten bufu'd quite a lot trying to punish with 2B. This is more reliable, not nearly as much damage, but better in netplay. Her 2D is a very annoying normal to deal with. Don't fly around like an idiot unless you want to get hooked off the skies. Basically, J.C, hit buttons that she can't do that much about, avoid playing at mid-range or fullscreen, etc. I didn't mention her 5A and throw game because they're basically key points you should know about. If people have trouble with them I'll explain more about it but I think this is good for now. I'll edit some other time with more. I've played a lot of the MU and I think that it should be even or slight Adachi favor? We're gonna keep hating on her 5A anyway.
  12. Both Japanese and NA versions of the game are 1.10. All I know about EU is that it's a few patches behind due to horrible management from the publishers. If i remember right you can't even buy the DLC characters? You also can only play with people who are stuck on that version. About the update, you *should* need an NA account for it to be updated. I downloaded it from the store with an NA account and I have no problem with it so far. Again I'm not sure if it's a requirement (it does look like it is) but you shouldn't lose anything for trying it and creating an account in NA. And hey, if you do it, less work to do when Revelator comes out! EDIT: I misread it too looks like you've already tried it? That sounds weird, the game should update itself to the latest version.
  13. All links have been fixed minus the last two posts Rurouni made. I can't recover those so if you have them it'd be of great help. I'll work on formatting the first post later. Might even remove the thread and create it from scratch, just not at the moment. EDIT...
  14. Please fix all links on these two threads:
  15. Just wanted to say that Minazuki's Moon Smasher can be OMC'd even if you block the first hit, so he can get out safely. Dunno what made you say otherwise.
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