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Discuss the matchup here. 

Dumped info from the prior thread, person's name shows their contribution.

Dai:
Unless j.HS or j.S is very deep, 6P beats all of her air normals except j.2HS.

 

For j.2HS, if you can tell which side it's going to be on as she does it, you might have time to forward dash out of the way if it wouldn't put you straight in the corner (no room to move). You can also Blitz it easily. But you'll have to hold it otherwise.

If she's jumping straight towards you predictably, HS Carcass can put in the work.

 

Sine:
So since she is in the air alot, preemptive j.d can work in some cases and c.s and 6p and 6hs are your friends. I tend to just avoid dealing with j.hs altogether by being mobile on the ground (dashing, teleport ) .

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