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  • 1 month later...
Posted

Use 5K as much as humanly possible as it beats IADs, trades or beats all jump ins but j. 2HS and beats dolphin if you time it right.

Be careful about taking to the air with j. HS, it's a great option but any slip ups will result in a ridiculous amount of damage, j. 2K will get blown up if you throw it out also.

You can punish May setting up seaworld fullscreen with 41236K, if she gets her projectiles out it's best to jump straight into the beach ball and IB it.

Blitz or air throw j. 2HS, don't fuck with it. Any trades will be in May's favour, you either hit it out of startup or get out the way. You can also jump and IB it and then throw when you land as it's active all the way down.

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