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Ando

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  1. https://www.openrec.tv/movie/uuC0lvvKlMl Faust guide by Nage, Koichi is the other person I believe Formal request to have it translated 8)
  2. You have absolutely 0 hit confirms, you didn't go into pogo > going my way once. Even your dust combo wasn't optimal. Those are easy things solvable by training mode. Do blockstrings that arn't canned 2p > 2s > 2hs, you can even delay the 2hs gattling. If you're going to mash 6P (which is a good option don't stop doing that if you're set on mashing) OS it with throw.
  3. If they're content on staying on the ground you can try find an angle to get them to block bomb bag and then you get free pressure.
  4. One gives a knockdown the other doesn't, so almost certainly no
  5. You can low profile every Scalpel Pull and punish with 2D on reaction Drill is the god Mirrors suck
  6. http://www.twitlonger.com/show/n_1snjrim Part 2 of our ongoing series where Nage teaches us how to play
  7. Use 5K as much as humanly possible as it beats IADs, trades or beats all jump ins but j. 2HS and beats dolphin if you time it right. Be careful about taking to the air with j. HS, it's a great option but any slip ups will result in a ridiculous amount of damage, j. 2K will get blown up if you throw it out also. You can punish May setting up seaworld fullscreen with 41236K, if she gets her projectiles out it's best to jump straight into the beach ball and IB it. Blitz or air throw j. 2HS, don't fuck with it. Any trades will be in May's favour, you either hit it out of startup or get out the way. You can also jump and IB it and then throw when you land as it's active all the way down.
  8. 5D YRC prevents a lot of what the blender has to offer, you can get a gauge on what he does or swing straight through stance HS and hit him with throw or mettagiri If you're having problems with sonic boom stuff just try keep a zone where you can poke him with f. S while he's charging Preemptive 5K for the inevitable IAD j. K he'll do multiple times a match
  9. I hadn't had that problem on Sol at least, it was just like all the other GMW combos where you have to time it right so you hit them low enough to the ground
  10. You did a slightly unoptimized bomb combo by leaving out getting off the pogo and then doing 236S after explosion and it triggered me, otherwise gud video
  11. Bomb is Going My Way (2 hits) > RC > 236P (aerial) > f. S > 236P > 236S > P > P > (get off the Pogo, bomb explodes) > 236S > Going My Way Hammer I haven't found a combo that ends in a hard knockdown so can't help you here
  12. Yeah, against some characters like Sol that just have so many wakeup options that sometimes holding an item right in their face as they wake up isn't a good idea, I guess.
  13. Nage's new RC corner ender is Going My Way (2 hits) > RC > 236P (aerial) > f. S > 236P > 236S > Going My Way, you can also change up the combo depending on what item you throw like Bomb or Hammer
  14. Potemkin specific BD YRC combos, make them wish they didn't pick Pot more than they already do. All end in hard knockdown and maintain the corner. BOMB High starter BD YRC > j. K > 2HS > 236S > (bomb explosion) > 66 > 6HS > 236S > P > HS Low starter BD YRC > j. 2K whiff > 2K (1 hit) > 5HS (3 hits) > 2D > 214P > (bomb explosion) > 66 > 5D > j. S > j. HS (restand) > 236S > P > HS Throw starter BD YRC > j. 2K whiff > forward throw > (bomb explosion) > 2HS > 236S > P > P > HS BLACK HOLE High starter BD YRC > j. K > 5P > 2D > j. K > j. S > j. P > j. HS > 6P > 236S > charged K > HS Low starter BD YRC > j. 2K whiff > 2K (2 hits) > j. K > j. S > j. P > j. HS > 5K > 2HS > 236S > P > HS HAMMER High starter BD YRC > j. K > (hammer hits) > 6HS > 236S > charged K > HS Low starter BD YRC > j. 2K whiff > 2K (1hit) > (hammer hits) > 5D > j. S > j. HS > 6HS > 236S > P > HS
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