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Posted

(away from corner) j.B+C, immediate 214B (whiff), 5B, 5C, 5D (1 hit), 214B -> delay 214D, 5B, 623C -> 236C -> 214C - Damage: 4794

Works on everyone except Rachel and Carl. Against Rachel, replace 5C, 5D (1 hit) with a 6A for a still very respectable 4395 damage.

Against everyone but Jin, Tager, Bang and Haku-Men, you need to delay the 5B ever so slightly for the 5C to land. This combo is annoying to land on v-13- sometimes because 5C will often whiff even when it looks like it shouldn't, and it's especially annoying to land on Taokaka due both the same reason as v-13-, and because landing Inferno Divider can become extremely irritating if you're not doing everything as fast as possible whilst still accounting for the delays.

Against most characters, you need to delay the Upper slightly, because the C version of Inferno Divider doesn't cover as much ground as the D version.

This combo can work from full regular jump height, but due to the rather infuriating manner in which Ragna will often 5B in the opposite direction after he lands, it is best done off a low air throw.

Edit: Also works on Carl, but only if both Ragna and Carl are right in the corner by the time of the second 5B so that Inferno Divider will reach him earlier. He has mostly the same problems as Taokaka regarding actually executing the combo, except even worse, hence why the corner is necessary.

Strangely, against some characters (tested on Bang and Carl), if you attempt the combo from full regular jump height, the 5B will almost never whiff because even when Ragna's facing the wrong way. 5B will hit anyway and then Ragna will auto-correct. 5C will even hit without needing to delay too. This also happens against Arakune at just over mid-jump height.

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Posted

Tetsu's latest multi-character combo video gave me some inspiration.

During Blood Kain:-

(P1 starting point to corner) CH 5C, [6D, delay j.D (whiff), land] x2, j.D (JC), delay j.D, land, 5D (1 hit), 214B -> delay 214D, dash 5D (1 hit), 214B -> delay 214D, 5D (DC), 2141236C - Damage: 22170

Death combo on Ragna, Carl and v-13-. Against Carl and v-13-, the combo becomes much easier if you omit the first 5D (1 hit) for a total of 21982 damage. Against Carl, this is advised.

Now unfortunately, unlike the Haku-Men combo posted earlier, this combo does not earn back the 50% you use for Blood Kain if you do the CH 5C as soon as you recover. Instead you will only regain 48%, 47% without the first 5D (1 hit). This means, you either have to perform the combo some time after entering Blood Kain, but with enough time to end the combo by the Dash Cancel, or you have to be in critical health so that your Heat regenerates slowly throughout the combo.

Edit: Combo improved.

Second edit: Now with video! http://www.youtube.com/watch?v=zPR87sAQvW8

  • 2 weeks later...
Posted

5B or 6B > 5C > 5D (two hits) > DC > 6A > HjC > jD > jC > j623D > j236C > j214C or (delay) j236C.

if you used 6B--> 3894 dmg____if you ended the combo with j236C--> 3877

if you used 5B--> 3315 dmg____if you ended the combo with j236C--> 3300

Note, this combo can be done a bit easier with 50 heat if you RC the 5D.

  • 3 weeks later...
Posted

Now for something that's a lot more abstract than its amount of moves would have you believe.

5B, 2B, 3C (JCC), 2141236C - Damage: 1372 (pre-Black Onslaught), 16373 (post-Black Onslaught)

Works on everyone but Noel, Litchi, Bang, Carl and v-13-. Noel can be hit by 3C (JCC), 2141236C point blank, but any attempt to combo into it fails without the corner.

It's the least practical thing in the world, but part of why I like it is that unlike every other Astral Heat combo Ragna has, this one has basically no strings attached for a majority of the cast. No corner only, no crouching opponent only, no Counter Hit only, no Blood Kain only. It's nice.

CH 5C, 6D, delay j.D, dash 5B, 2B, 3C (JCC), 2141236C - Damage: 3023 (pre-Black Onslaught), 18024 (post-Black Onslaught)

Works anywhere on Jin, Tager, Rachel, Arakune and Haku-Men. Against Ragna and Taokaka, you can either do this combo in the corner, or you can choose to omit the 2B instead for 2809 and 17810 damage respectively anywhere.

5B, 3C, 22C, dash 5A, 5B, 3C (JCC), 2141236C - Damage: 2455 (pre-Black Onslaught), 17456 (post-Black Onslaught)

Works anywhere on Tager, Taokaka, Rachel and Haku-Men. Against Jin, replace 5A with 2A for 2449 and 17450 damage respectively. Against Ragna and Taokaka, you must be in the corner. Just extending the concept a little.

CH 214D, dash 2C, 3C, 22C, dash 5A, 5B, 3C (JCC), 2141236C - Damage: 3448 (pre-Black Onslaught), 18449 (post-Black Onslaught)

Works anywhere on Tager and Haku-Men. Against Ragna and Taokaka, you must be in the corner. Corner version can be extended with a dash 5B after CH 214D for 3841 and 18842 respectively.

And now if we combine the two previous ideas, we get this gem:-

(corner) CH 5C, 6D, delay j.D, dash 5B, 5C, 3C, 22C, dash 5A, 5B, 3C (JCC), 2141236C - Damage: 4391 (pre-Black Onslaught), 19392 (post-Black Onslaught)

Tager only. Nyuk nyuk nyuk.

Posted

Borrowing from the idea in the above post...:kitty: 6A CH (JCC), 2141236C Works on everyone, everywhere, very lenient with the range. Can do it as anti-air or hitting grounded. Obviously not very practical, mostly just for extra cool points. Easiest way to do it I find is 6A CH > 214741236C. I tried it after 5C CH but the astral is too slow, unless I'm not doing it fast enough.

Posted

GH (CH) > (Dash) 5C > 5D (First hit) > Blood Kain > 5B > 5D (First hit) > GH > Delayed Keri Age > (Dash) 5D > (Dash) 5D > Devoured by Darkness Slightly over 5800 damage I believe. Can be done with 69 heat. The Dash 5D after the delayed Keri Age is the most difficult part. Cannot be a TK GH CH. I find the combo works best after this setup: Opponent gets up from Oki: 2B > 3C > Not Over yet > Dash 2B > 3C > Not Over yet > Gauntlet Hades. Opponents often get hit by a Counter hit Gauntlet Hades for some reason, they try to attack when they don't see you dash forward. Note this IS NOT A COMBO ABOVE, just a mixup to go into the previous combo more effectively (since trying to get a regular CH GH is difficult) Tested so far to work on: Tager, Litchi, Bang.

  • 1 month later...
Posted

decent meterless combos :eng101:

on corner(6b if crouching)

c,2c,3c,d,DC,6a,d,22c,b - 4537

GH(ch),c,d(1hit),214b, delay, 214d, c, high jump, b,c,j.c,d,GH - 4411

HF(ch), b,6a,214b,delay,214d,c,high jump, b,c,j.c,d, ID - 3886

i have some more, i think ill be posting a video and youll figure out the combo ok? thanks

  • 4 weeks later...
Posted

decent meterless combos :eng101:

on corner(6b if crouching)

c,2c,3c,d,DC,6a,d,22c,b - 4537

GH(ch),c,d(1hit),214b, delay, 214d, c, high jump, b,c,j.c,d,GH - 4411

HF(ch), b,6a,214b,delay,214d,c,high jump, b,c,j.c,d, ID - 3886

i have some more, i think ill be posting a video and youll figure out the combo ok? thanks

TK GH(ch)-5b-6a-GH-KA(delay)-5b-6a-air loop-ID is 4.9k

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