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Posted (edited)

Hello guys!

Normally I wouldn't be posting here in the GG Room, but (as of now ) it seems that the +R forums are inactive (possibly because Xrd is much more popular). I play +R (mainly because I don't have neither a PS3 or 4) and I think that what's possible in Xrd isn't in +R and vice versa. That's why I am asking a few questions here, mostly about things I find difficult and about certain combos.

Chipp :
Is his j.K loop (doing j.K like three times in a row then jumping for another three j.K-s) hard to do or char-specific? I saw it on a combo video but I can't seem to be able to do it on Venom.
Any advice for a basic combo which launches, shuriken, IAA (Instant air alpha) and j.D into alpha setups are greatly appreciated!

Sol:
Has Sol got any combos which don't involve Sidewinder loops or Dustloops? (I know these are his main BnB-s but (for me at least) what matters is new and stylish combos)
The CPU did 5K > Bandit Revolver on me and he could combo me afterwards! For me the BR just knocks down and my next hit is OTG. How did he do that?

Testament:
Any advice on utilizing the trees and nets effectively (trees : I always get hit before I can utilize it ; nets : I find it hard to use it outside of combos) and doing the Badlands loop is greatly appreciated!

Ky:
Same problem as Sol, I find it hard doing combos that is not VT (Vapor Thrust) loops like 2-3 times.

Kliff :
I just can't beat this guy. One of my friends uses him against me and no matter what I try to do, he always hits me with what I'm assuming is either 5HS or 5S (a long turnaround and a long downward slash). Even if I FD or airdash to get in I always get hit. Any advice to beat him?

That's all for now, but there may be more to come :) And again sorry for not posting in +R character threads but they seem inactive/dead to me.

Oh. I almost forgot two things : Can Pot do long combos and how long do combos in GG go for average? In hits/ combo time?

Edited by Mr.Ownage
The things I almost forgot are down below.
Posted

Ky's combos are pretty straight forward and his VT loop is pretty much his only stylish combo his other combos just set up for okizeme h.SE or are made to take advantage of your guard-stun.

Sol's combos almost always have conversion to go to a SW loop, the only other combo I know have to do with FRC gunflame> Bandit Bringer and for the BR combo your speaking of, it might be an anti-air or a corner combo, in fact im 80% sure it's an anti-air 5k.

I also still play this game, and yeah most have moved on to Xrd, however I still play both since im a GG fanatic

Posted

 For the BR combo your speaking of, it might be an anti-air or a corner combo, in fact im 80% sure it's an anti-air 5k.

 

Thanks for the explaination, but no, it was not an anti-air 5k. I'm guessing since I was in the corner that time he did a TK BR (tiger-knee, because his BR was 3 hits not 2) so I didn't fall and he could hit me with another 5k quickly enough.

Still sad though that Ky  can only do VT loop, at least for Sol you can still do FB CH (Clean) Fafnir in the corner then attack after the ground-slide. Oh well....

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