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Posted

Hey guys, sorry to intrude on your thread, but I thought I'd formally invite y'all to come out to a tournament we're holding in Little Rock, AR on April 3rd. We're trying to build a scene in AR and the surrounding states. We aren't for sure holding a Guilty Gear / BlazBlue tournament, but if there's enough interest, then we for sure will. The thread is here: http://www.dustloop.com/forums/showthread.php?p=583791#post583791 . Thanks guys.

  • 3 weeks later...
Posted

Because I know EVERYone cares especially with SSIV around the corner....some KoFXIII(13) info:

System notes:

CHANGES FROM THE PREVIOUS VERSION

=================================

GRAPHICS

- Characters are smaller and it's easier to see the full screen.

- As of now there aren't any stages that make it hard to see the characters.

SYSTEM

- All KOFXII systems (CC, sousai, guard attack) have been removed

- BAKUSUTE(?) has probably not been made shorter (wtf is bakusute? it's written in katakana)

- Throws are back to lever + button motion

- Kara cancels are possible again.

GAME SYSTEM

===========

8- way lever + 4 buttons.

COUNTER HITS

Counter hits have a blue effect when they occur, similar to KOFXII but the effect isn't the same.

A few counter hit animations are like KOFXII but the window is short, sort of like the interval between dashing and doing a strong attack.

GUARD CRUSH

Guard meter under the lifebar, your guard drops when it becomes empty. However at the current time it seems to recover much faster than it's lost, so there haven't been that many guard crushes seen. On top of that it looks like the guard crush window is very tight so it's very hard to take advantage of it. Wondering if drive attacks will have a bigger effect on the guard meter.

GUARD CANCEL

Revived from older games. Costs 1 power stock. Does damage, but not possible to KO with it.

STUN

This has also returned. However unlike XI there's no visible stun meter so it's not possible to know when it's going to happen.

POWER GAUGES

Return of multiple power stocks. You get one additional stock per team member that you lose (much like earlier games). Feels like they charge up faster than in previous games.

EX SPECIAL MOVES/DESPERATION MOVES

Use 1 stock to do powered up specials or DMs. The powering up depends on the move - might be more damage, invincibility, etc.

EX specials have a blue shadow sort of effect to them while EX DMs are red (versus yellow for regular DMs)

DRIVE GAUGE

Green gauge above the power gauge. The length increases by 50% every time you lose a character (so that the gauge is twice as long when you're down to your last character). Fills up at about the same rate as the power gauge, so pretty quickly. However, whiffing special moves will not fill the drive gauge (although it still fills the power gauge).

DRIVE CANCEL

Can be used as soon as the drive gauge passes 50%, which means that on your last character it can be used up to four times.

You can cancel special moves as well as command moves that couldn't normally be cancelled into other special moves and DMs.

HYPERDRIVE MODE

Press BC when the drive gauge is maxed out to activate. Your character will have a sort of hazy afterglow and will be able to do as many drive cancels as he wants. The gauge doesn't fall faster if you do a cancel like in '02. However if you take any damage the mode ends.

Return of Story, conclusion to Ash Crimson arc. (For those that care, KoF story has always been pretty damn good.) Part or most of KoFXIII intro/opening, which confirms "Dark Ash" as boss character:

http://www.youtube.com/results?search_query=kof+XIII+intro&search_type=&aq=f

Game is 70% complete. Color Edit Mode is in. Arcade version to drop this summer with 31 characters. Some people are confirming K', Kula, and another team member, but nothing concrete yet.

Basically, if XIII fails, then KoF is probably done for good. So SNK is likely getting it right this time, and according to sources, it's shaping out to be solid, possibly great. In addition to revamped system, there are many significant character changes that most players will be happy with(MOVES CAME BACK lol). But I didn't post those, so as not to spam the thread. There are alot. Also hit up youtube for plenty Loke Test vids.

Official Website(nice!) with info, system, characters, teams, themes, and music:

http://game.snkplaymore.co.jp/official/kof-xiii/index.html

I played KoFXII a bit so I'm def playing XIII. Seems to be no reason not to, unless you just hate KoF.

Posted

hahalol im amazed i had to actually dig to find our thread.....i feel sick............home sick that iz....

Look forward to the next Sighting! ..........the General never sleepz!!

Posted
My my....what has happened to the glorious Tennessee thread.... Do any of you guys still game?

yeah...we just play Tekken now.

Posted
showing up in july any daredevils?

yeah we'll be more than happy to play you. just let us know close to time.

IW - dunno really. i'll post it up whenever i find out.

Posted
showing up in july any daredevils?

Of course.

Thats it?!?!?!?! Damn...that sucks.. Whens the next tourney? Im going to see if I can come down there.

Tekken is all you need. And you're alive? I thought you drowned washing your face....

  • 2 weeks later...
  • 3 weeks later...
Posted

Sean (houser of the non-travelers is hosting a tournament TODAY @ 2PM!

Address: 2774 Hickory Point Ln #2

Games Featured: Tekken 6, Super Street Fighter 4, & Guilty Gear: Accent Core

Entry Fee Per Game: $3

BRING SETUPS!!!

*If you have a laptop with tournament running software, then please BRING IT to help out! See ya there!*

Posted

If you guys are looking for a convention to go to Hama-con is this weekend

June 4th-6th in downtown Huntsville at the Holiday in near the Van Braun Center.

www.Hama-con.com

We are definatly having, tournament wise

Super Street Fighter 4

Tatsunoko

Brawl

and a super "special" awesome old school tourney as well

www.Hama-con.com

Do it for soviet damage.....or at least to come wrestle polar bears in Siberia

  • 3 weeks later...

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