ViolaSorel Posted January 25, 2016 Posted January 25, 2016 I was wondering what to do against a failed burst since, I know of no way to punish it effectively with getting hit with it or getting blown away.
TittyFOFO Posted January 25, 2016 Posted January 25, 2016 For a gold burst, your only real options are to throw them during recovery or just start applying pressure again once they land as far as I know. With a blue burst, you can block it and get a punish combo as they come down. Easiest to do if you instant block the burst, but still possible in some other situations. What kind of bait options you have and punishes are gonna depend on your character though. For example, I play Venom. The most common places for people to burst are during his close slash (3 hit launcher), and during his throw combos. Close slash is jump cancellable, so if I think they'll burst I just jump and block in air, then land and punish. Most of the throw follow-ups aren't jump cancellable and have slow recovery though, so the only ways for me to bait is either RRC (not worth it) or to teleport and punish on the way down. But like I said, options will vary depending on your character. Hope that helps.
ViolaSorel Posted January 26, 2016 Author Posted January 26, 2016 Thanks but can you elaborate on the RRC part? I like to play ky sometimes and it seems I might be able to RRC and backstep into range.
TittyFOFO Posted January 26, 2016 Posted January 26, 2016 Well, you can RRC the hit that you think they're gonna burst on, and then block and punish the burst. Problem with it is that if they don't burst, you potentially wasted 50% of your meter and dropped a combo. Honestly, you'd prolly be better off just getting hit with the burst at that point. I dunno if Ky can DP punish bursts in situations like that. You'd have to read up in the Ky forums for that info. One more option you'd have is to use burst-safe strings. A lot of characters can just hold back while hitting fast normals that chain into themselves, allowing the player to block a burst. If they don't burst, cancel into a max range sweep or something for a knockdown.
Pomparomp Posted January 28, 2016 Posted January 28, 2016 RRC or jump cancelling to bait a burst is something you do on reaction, don't guess
TittyFOFO Posted January 28, 2016 Posted January 28, 2016 Not to imply that it can't be done on reaction, but I'm gonna go out on a limb and say that most players are just making educated guesses. I mean, there's only 18F of startup there and you still have to factor in jump startup. But I'm far from an expert on the way those things work, so shrug. I'll be the first to admit that I'm not doing it on reactions alone, but then again I mostly play online which would make it even more seemingly impossible.
MLSTRM Posted January 28, 2016 Posted January 28, 2016 One thing you can do to help your reaction is instead of watching the character you're comboing, look at their burst gague. As soon as they input burst the meter will go black as it empties and the burst starts there, so you get a little bit more reaction time for your jc/RRC. Also if you're going to RRC and then block and continue, go for an IB on the burst since it really helps your meter gain.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now