Rele Posted January 25, 2016 Posted January 25, 2016 Just for quick reference, I screenshotted all of Millia's moves with Altimor's hitbox viewer. This was done very quick and dirty. If I ever manage to record footage in 60fps I might actually do frame-by-frame animations. Please note that this is the first version of the hitbox overlay mod and things might still be buggy and or inaccurate, so take these with a grain of salt. I included non-active frames for moves where I feel like they matter. Normals: 5P 5K (1) 5K (2) 5K (3) c.S (1) c.S (2) f.S (1) f.S (2) f.S (3) 5H (1) 5H (2) 5H (3) 5H (4) 5H (5) 5H (6) 5D is considered a projectile and projectiles don't show yet. 2P 2K (1) 2K (2) 2S (1) 2S (2) 2H (1) 2H (2) 2H (3) 2D j.P j.K (1) j.K (2) j.K (3) j.S (1) j.S (2) j.H (1) j.H (2) j.H (3) j.H (4) j.H (5) j.H (6) j.H (7) j.D (1) j.D (2) 6P (1) 6P (2) 6P (3) 6P (4) 6P (5) 6P (6) 6P and DAA are identical. 6K (startup completely low invuln) 6K (2) 6K (3) 6K (4) 6H (1) 6H (2) Specials: roll (1) roll (2) digitalis iron savior tkbm (1) tkbm (2) tkbm (3) lust shaker (1) lust shaker (2) lust shaker (3) lust shaker (4) Overdrives: winger (1) winger (2) winger (3) winger (4) winger (5) winger (6) Misc: IK dash (1) dash (2) dash (3) dash (4)
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