ViolaSorel Posted February 6, 2016 Posted February 6, 2016 I was wondering if anyone would like a movement guide for GG and BB since i've seen lots of people lately that don't understand their movement options. I think movement is a big thing some beginners make the mistake of skipping over especially in BB. So i would like to create a guide for these said people since the in-game tutorials don't brush up on this, If anyone wants to help or comment on this idea feel free to ask.
Poultrygeist Posted February 6, 2016 Posted February 6, 2016 I think this is an overlooked part of learning a fighting game, even in SF you have the frequent beginner mistake of fishing for jump ins a lot. You have my full support if you decide to go through with it.
ViolaSorel Posted February 7, 2016 Author Posted February 7, 2016 Well I definitely will, but the thing is well there is so many things to cover, should I keep things thing simple or should I go into more advanced stuff such as FDC canceling and Rc'ing for movement options?
iBeK3n Posted February 8, 2016 Posted February 8, 2016 I support this a 100%. Unlike in real life fighting, I feel like I haven't learned the equivalent of footwork in GG. It is, more often than not, what separates a good player from a great player. And a great player from an elite one. I'd say, start with the basics and break it down into intermediate tips and then advanced. Keep it 💯 homie. Sent from my HTC One M9 using Tapatalk
DJ_Blactricity Posted February 8, 2016 Posted February 8, 2016 In my opinion, a movement guide is pointless. I feel learning to move well is a byproduct of understanding spacing/footsies, risk/reward and developing your neutral game. You can't make use of movement if you don't understand the former. It would be better to make an airdasher footsies handbook which includes all of that.
Poultrygeist Posted February 8, 2016 Posted February 8, 2016 2 hours ago, DJ_Blactricity said: In my opinion, a movement guide is pointless. I feel learning to move well is a byproduct of understanding spacing/footsies, risk/reward and developing your neutral game. You can't make use of movement if you don't understand the former. It would be better to make an airdasher footsies handbook which includes all of that. In this case, I think a guide to anime neutral/footsies in general is the solution because it's so different from typical SF style footsies. What do you think?
ViolaSorel Posted February 8, 2016 Author Posted February 8, 2016 @DJ_BlactricityWell that may be true but keep in mind everyone has their own way of learning, yes this might be true to a degree, however that's just true for like the basic part of neutral game standpoint. However most people (beginners) don't understand how to safely move around the screen, and instead jump around randomly like a flea which ends with them horribly getting caught by a meaty anti-air or getting mercilessly combo'd. Some people don't even understand what super jump does, nor do they even know how to IAD to its fullest potential. I also heard alot of questions on microdashing and how to do it, so you may not need it but some others are struggling in this category and the online community has shown it needs it.
ViolaSorel Posted February 8, 2016 Author Posted February 8, 2016 11 minutes ago, Poultrygeist said: In this case, I think a guide to anime neutral/footsies in general is the solution because it's so different from typical SF style footsies. What do you think? I would have to think about it since its kind of a different topic altogether, I might do it since its also a huge issue from players coming from other fighters but i'm still planning on doing this movement one since its also a big issue.
DJ_Blactricity Posted February 8, 2016 Posted February 8, 2016 3 hours ago, ViolaSorel said: @DJ_BlactricityWell that may be true but keep in mind everyone has their own way of learning, yes this might be true to a degree, however that's just true for like the basic part of neutral game standpoint. However most people (beginners) don't understand how to safely move around the screen, and instead jump around randomly like a flea which ends with them horribly getting caught by a meaty anti-air or getting mercilessly combo'd. Some people don't even understand what super jump does, nor do they even know how to IAD to its fullest potential. I also heard alot of questions on microdashing and how to do it, so you may not need it but some others are struggling in this category and the online community has shown it needs it. Did you even read my post? Your goal is to get them to understand the risk of jumping/ADing, and stop jumping at the opponent. I'm guessing you want to teach them to stay grounded and use their normals so now they have to space and play footsies/neutral. Then, you want to go back and tell them what situations it's useful to jump/AD. Your going to end up teaching spacing/footsies, and giving them answers to situations that come up in neutral.
Penguinator Posted February 8, 2016 Posted February 8, 2016 The video tutorial series Guilty Gear Crash Course has entries on exactly what this thread is discussing about, complete with comparisons to SF and how movement works for footsies, so writing a completely new guide might be a waste of time.
ViolaSorel Posted February 11, 2016 Author Posted February 11, 2016 After seeing them I agree, they pretty much covered the essentials for both these ideas.
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