DJ_Blactricity
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About DJ_Blactricity
- Birthday October 31
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Fayetteville, NC
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DJ_Blactricity
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So I was going through SKD's analysis of fenrich vs yutta again while reproducing the stuff as I followed along, but I have a question about the OS used by yutta at the time in the following link:https://www.twitch.tv/superkawaiidesu/v/5988024?t=40m38s I'm trying to break down the inputs for the OS, and find what options it covers. From watching I know he barrier blocked low a few frames, stepped forward to put fenrich in the corner, and reversed dp. After playing around in training I came up with 1AB621C, but I rarely get dp. A lot of the time I get 3C j.2C whiffs with jin in the corner or I get 2C and get hit by j.2C. Are my inputs right and my timing off? Also, how could I use this to cover throw?
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I don't know if this was already known, but hazama can do ...236A>214D~66C>etc. on crouching.
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How do you fight this character?
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Don't expect players to go out of their way to help you. Take the initiative. Send a message, and add them as a friend. It's a good chance they'll continue to play if you ask. Avoid ranked. No one really plays ranked. Stick to the lobbies. Take note of the names of good players, and if you see their room open join. They may kick you if they do ask them to let you play. You can't really avoid players going out of their way for an astral finish. As much as I hate it, you have to deal with it sometimes.
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Before you call it a non-helping community, have you ever actually asked players for help? From my personal experience over the years, players will help you if you ask. You should seek answers yourself through training mode and watch/analyze videos of top players and yourself. Trust me, it will help you in the long run. I am a player who went the route of asking players/being mentored, and it hurts you in the long run. It helps, but you will never truly understand some things without analyzing videos and finding answers yourself. Ask when you've tried everything, and can't come up with an answer.
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FKGunBlaze reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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heavymetalmixer reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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Volt reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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TD reacted to a post in a topic:
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
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I don't even think that mixup is reactable. It might be faster than the instant overheads in BB depending on how long it takes to dash through because growler became 5 frames in CPEX when they removed the invul.
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Don't mean to be a killjoy, but you should record your last two posts as p2 and try to escape yourself. These are gimmicks that can put you in bad situations and/or lose you the match.
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Would anyone want a movement guide?
DJ_Blactricity replied to ViolaSorel's topic in Guilty Gear General
Did you even read my post? Your goal is to get them to understand the risk of jumping/ADing, and stop jumping at the opponent. I'm guessing you want to teach them to stay grounded and use their normals so now they have to space and play footsies/neutral. Then, you want to go back and tell them what situations it's useful to jump/AD. Your going to end up teaching spacing/footsies, and giving them answers to situations that come up in neutral. -
Would anyone want a movement guide?
DJ_Blactricity replied to ViolaSorel's topic in Guilty Gear General
In my opinion, a movement guide is pointless. I feel learning to move well is a byproduct of understanding spacing/footsies, risk/reward and developing your neutral game. You can't make use of movement if you don't understand the former. It would be better to make an airdasher footsies handbook which includes all of that. -
I saw the following video, and wondered how you all would classify the best players from the us, japan, and uk based on the criteria in the video. Also, who do you feel best embodies each individual criteria?
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The combo counter was red. He couldn't emergency tech.
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Read these articles http://shoryuken.com/tag/lordknight-explains/
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Fame96 reacted to a post in a topic:
[CPEX] PSN Match Finder/GGs Thread
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Dawn of Musou reacted to a post in a topic:
[CPEX] PSN Match Finder/GGs Thread
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WaltzOfTheWolf reacted to a post in a topic:
[CPEX] PSN Match Finder/GGs Thread
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I love this idea, but I think you should change it up just a little bit. First, lay the ground work. Explain the concepts that will go over people's head first. It doesn't have to be an in-depth explanation because video analysis will show it in practice. If you want to facilitate discussion, don't post your analysis immediately. Instead, post the videos you will be analyzing early, and let the players try their hand at analysis. This lets you see common things players miss or don't give enough attention too. You can use it as a teaching method by picking videos where different parts of the game were emphasized or demonstrated well. This would work great for the critique thread as well. Any player that posts a vid would have to give their own self-analysis first. Others could tackle it as well. I think low level/mid level/high level videos would be needed. Maybe pick out a specific matchup, and have videos from each level. That way you can compare/contrast the things that go on at different levels.
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In what situations, would fuzzy backdash, mash, and dp be used, and what are the inputs? What strings do I record to practice them?