Baf0 Posted March 4, 2016 Posted March 4, 2016 A power character with a unique special move mechanic: Kum Haehyun Let's talk Tuner. Here's the video footage we have of her so far Here's a translated 4Gamer article [by @greatfernman] https://www.evernote.com/shard/s296/sh/15409945-f432-45c1-82f7-bcd8f5b1219e/ab5e8a92c725d64bd24796df2809f4bf Describes her play style, movement and special moves. Here's an Imgur Album full of early screenshots I compiled http://imgur.com/a/lA3FN
Seer Posted March 4, 2016 Posted March 4, 2016 From what I've gathered from the video, seems that her fireball gives okizeme if you position it right similar to Millia's secret garden, and her charged up kick, while the players weren't able to get a confirm off of it yet, can be linked into.
Baf0 Posted March 5, 2016 Author Posted March 5, 2016 Here's some stuff that we have confirmed (or semi-confirmed) so far 236S - Blue fireball, hits once and can be controlled left/right Spoiler 236H - Flame fireball, hits 3 times, can be controlled left/right Spoiler 2P - Standard 2P. Dunno much about it Spoiler f.S - A kick that might look like it goes over lows. Decent range. Special cancellable Machabo was doing it a lot into 214K Spoiler c.S - We don't much about it besides being jump cancellable on hit :v Spoiler 5H - Hits twice, first hit is mid, 2nd is overhead. (could be a 6K too *shrug* idk though) Spoiler 2H - A launcher move. Kicks upwards. FAB used it in combos after RC to combo into 623[k]4 Spoiler 2D - Does a split. We don't anything about it besides knocking down Spoiler 623[k]4 - Sits cross legged during the charge, then kicks upwards when released. Wall bounces. FAB was doing it in combos Spoiler 214K - A kick special, has a blue flair. Safe approach tool, unsafe upclose however. Spoiler j.214K - A flying kick that goes upwards first (doesn't hit on the way up) hits on the way down. You can control it's trajectory. Looks like decent movement tool Spoiler Here are some stuff that still need confirmation Spoiler
Tiamat Posted March 5, 2016 Posted March 5, 2016 I've been wondering what kind of mixups will be possible. No command grab and ground throw needs RC to combo from what I've seen. Doesn't seem to have a fast overhead? Maybe you can gatling from first hit of 5H into 2D to mix up with the overhead 2nd hit or something.
Baf0 Posted April 13, 2016 Author Posted April 13, 2016 I made a movelist showcase video. Most of this stuff you've already seen in the post above though
9:02 PM Posted April 18, 2016 Posted April 18, 2016 On 3/4/2016 at 1:08 PM, Tiamat said: I've been wondering what kind of mixups will be possible. No command grab and ground throw needs RC to combo from what I've seen. Doesn't seem to have a fast overhead? Maybe you can gatling from first hit of 5H into 2D to mix up with the overhead 2nd hit or something. I think the idea is to get a knockdown, set a fireball, and have them get pulled into the just the second hit of the overhead and mix it up with the low. It looks like you'll be able to get the first hit to whiff either by spacing it so the fireball pulls them into the second hit or by whiffing it off a more advantageous knockdown like sweep. Either way, that pair of normals has an Azrael 6D/3D thing going on where they're not very fast, but they look almost identical up until the last few frames, which I found to be more difficult to block than more traditional high/low mixup anyway. Digging the music Baf0.
Danaiden Posted May 2, 2016 Posted May 2, 2016 Kum Haehyun demonstration video from PLAY Expo Blackpool, via MBA Gaming
Tiamat Posted May 6, 2016 Posted May 6, 2016 Is 6K an overhead? If it is, maybe you're supposed to shoot the ball as oki and get the ball to connect during the stagger time so you can combo. I see j.D is the crossup kick.
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