DrKatz Posted April 13, 2016 Posted April 13, 2016 Hello all, Discuss the Zato vs Jack-O matchup here. From the footage I've seen and playing against Jack-O, this MU feels pretty even. It is very momentum based and it's imperative not to let Jack-O set up too many ghosts.
DrKatz Posted April 13, 2016 Author Posted April 13, 2016 My notes on the matchup from Zato's perspective: - Mawaru (buzzsaw) demolishes her ghost houses. Can hit 2-3 at a time, but will only hit each ghost once. - Her DP is easy to mash (2D), the timing of letting Eddie take the hit and tagging her with 6P feels odd. It can be hard baited pretty easily and probably safe jumped due to its 13 frame startup - Hitting Jack-O is a priority. Mashing on defense is high risk, high reward. Any stray hit, burst, or dead angle will immediately kill all of her servants. This can turn a terrible situation in the corner into a huge advantage. - Play more offensively. In some MUs, Zato can stay full screen and play defensively. In this one, Zato has to start the offense since she'll be able to set up too much otherwise. - Her slide (3HS) is -10 on block. Punish it with sweep combo. The button seems to beat 2S depending on distance.
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