KirbyMorph Posted October 22, 2016 Posted October 22, 2016 I posted this Evernote in the discord, but figured it would be useful for anyone that frequents the forums, too. Damage for 632146D scales with seals unlocked. I wanted to calculate exactly how each seal affects the damage and what kind of scaling it has for a raw distortion with various number of seals unlocked. Seal 1 (Lvl 1) is unlocked by default, so is our base damage modifier for 632146D. Math for expected vs actual damage for various examples are shown below. Actual dmg was calculated in training room with seals listed in training room without Active Flow or counter hits vs a Ragna training dummy at round start state. Listed here is the individual damage total of the 632146D distortion with each seal and their respective levels with a + differential in green font showing the amount of flat damage that seal adds to the base damage. Seal # (Lvl) - (# dmg, + # dmg differential from base Seal 1 (Lvl 1)) Seal 1 (Lvl 1) - (2428 dmg, Base) Seal 1 (Lvl 2) - (2524 dmg, + 96) Seal 1 (Lvl 3) - (2695 dmg, + 267) Seal 2 - (2524 dmg, + 96) Seal 3 (Lvl 1) - (2524 dmg, + 96) Seal 3 (Lvl 2) - (2560 dmg, + 132) Seal 3 (Lvl 3) - (2596 dmg, + 395) Seal 4 (Lvl 1) - (2618 dmg, + 190) Seal 4 (Lvl 2) - (2823 dmg, + 395) Seal 5 - (2756 dmg, + 328) Seal 6 - (3065 dmg, + 637) Seal 7 - (2695 dmg, + 267) Seal 8 - (2884 dmg, + 456) Expected Dmg vs Actual Dmg Seal 2, 4 and 8 Unlocked Expected dmg = Base + 96 + 190 + 456 = 3170 dmg Actual dmg = 3144 dmg % Error = (3170 - 3144) / 3144 = 0.8% Seal 1 Lvl 2, Seal 4 Lvl 2 Expected dmg = Base + 96 + 395 = 2919 dmg Actual dmg = 2915 dmg % Error = (2919 - 2915) / 2915 = 0.1% Seal 1 Lvl 3, Seal 4 Lvl 2 Expected dmg = Base + 267 + 395 = 3090 dmg Actual dmg = 3086 dmg % Error = (3090 - 3086) / 3086 = 0.1% Seal 5, 6, 7, 8 Expected dmg = Base + 328 + 637 + 267 + 456 = 4116 dmg Actual dmg = 4029 dmg % Error = (4116 - 4029) / 4029 = 2.2% Seal 2, 4, 5, 6, 8 Unlocked Expected dmg = Base + 96 + 190 + 328 + 637 + 456 = 4135 dmg Actual dmg = 3957 dmg % Error = (4135 - 3957) / 3957 = 4.4% Seal 2, 3, 4, 5, 6, 7, 8 Expected dmg = Base + 96 + 96 + 190 + 328 + 637 + 267 + 456 = 4498 dmg Actual dmg = 4187 dmg % Error = (4498 - 4187) / 4187 = 7.4% All Seals Max Lvl Expected dmg = Base + 267 + 96 + 395 + 395 + 328 + 637 + 267 + 456 = 5269 dmg Actual dmg = 4622 dmg % Error = (5269 - 4622) / 4622 = 14% Minimum Damage 5B > 5C = 1280 dmg 5B > 5C > 632146D = 2804 dmg 2804 - 1280 = 1524 dmg added 5B > 5C > 2C(2) > 3C(2) = 2362 dmg 5B > 5C > 2C(2) > 3C(2) > 632146D = 3230 dmg 3230 - 2362 = 868 dmg added Longer combos need seals unlocked to extend the combo and unlock others during the combo. I've listed the seals that were unlocked at time of distortion for these examples. 5B > 5C > 5D > 6D > 214B > 5B > 2C(1) > 6D > 214B > 3C(2) - 3313 dmg 5B > 5C > 5D > 6D > 214B > 5B > 2C(1) > 6D > 214B > 3C(2) > 632146D (Seal 1, 2, 3, 4 at time of distortion) - 3992 dmg 3992 - 3313 = 679 dmg added 5B > 5C > 5D > 6D > 214B > 5B > 2C(1) > 6D > 214B > 3C(2) > 632146D (Seal 1, 2, 3, 4, 5, 6, 8 at time of distortion) - 4472 dmg 4472 - 3313 = 1159 dmg added 236236D for comparison: 5B > 5C > 5D > 6D > 214B > 5B > 2C(1) > 6D > 214B > 3C(2) > 236236D - 4433 dmg 4433 - 3313 = 1120 dmg added With Overdrive 5B > 5C > 5D > 6D > 214B > 5B > 2C(1) > 6D > 214B > 3C(2) > ODC > 3C(2) - 3424 dmg 5B > 5C > 5D > 6D > 214B > 5B > 2C(1) > 6D > 214B > 3C(2) > ODC > 3C(2) > 632146D (Seal 1, 2, 3, 4, 5, 6, 8 at time of distortion) - 4919 dmg 4919 - 3424 = 1495 dmg added 236236D for comparison: 5B > 5C > 5D > 6D > 214B > 5B > 2C(1) > 6D > 214B > 3C(2) > ODC > 3C(2) 236236D -4824 dmg 4824 - 3424 = 1400 dmg added It looks like the minimum damage for 236236D should work out to around 1000 dmg on longer combos and it should be your default ender for most combos when it is unlocked. 632146D appears to be closer to around 500 dmg minimum on longer combos for the base distortion, but starts outpacing 236236D when you have 6 seals unlocked. Conclusion The data shows that for any given seal, the distortion will gain a flat amount of dmg. The only time the distortion will scale this dmg is beyond 6 seals, where you start seeing 5-7% scaling. Only at max level and all seals unlocked does scaling really kick in at 14.4% from the expected value for raw distortion. The distortion does between 2428 dmg at base up to a whopping 4622 dmg for all seals at max level unlock. Compared to 2800 dmg of a raw 236236D, a reversal 632146D is clearly the go to option once certain seals are unlocked. From this data, we can also determine the strength of an average 632146D distortion and decide, when applicable, whether to use it or 236236D as our distortion ender, which is typically only around the time you've unlocked 6 seals or, obviously, if you do not have seal 8 unlocked yet.
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