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Posted

I hope it's appropriate to make a mirror match thread. For a zoning character, Arakune sure gets zoned a lot, and easily at that. Because of this, I believe that no one likes fighting Arakune, even Arakune. So, the basic rule is, "you get cursed = you lose", but lets go in depth, how can we survive this match up post curse? How can we exploit out own weaknesses to our own advantage? Head exploded yet? Let's get started. :AR: + :AR: = :vbang:

Posted

:AR: + :AR: = :vbang:

QFT lol

Anyway, the best way to get rid of curses is getting close and poking the other Arakune ASAP. Don't do big and really unsafe moves to get rid of curse. All it takes is one little flick and you can go back to the fight being the race of who can curse their enemy quicker :v:

Posted

Bell bug is your best friend in this match, Arakune needs to move a lot in the air, so always have a bell bug out, no matter what, your opponent might end up getting hit by it even when you're cursed. The best cloud to work with here is the homming cloud, so you can cover both air and ground. Like I said, Arakune is almost all of the time in the air, so ABUSE AIR GRABS, almost every Arakune I've fought with jumps after wake up, because they think I'm going to pull off j.D, USE AN AIRGRAB INSTEAD, then go for 5D and all of that. Invisibility works wonders here because airgrab+invisibility is just deadly for Arakune,

they don't even see it coming.

So yeah, Bell bug+air grabs, also know when to use 236236C as a reversal, it can save your life.

Posted

May I add to mention that I honestly believe that Arakune vs Arakune is 70:30, Arakune's favor. Once you're cursed, that's it. However, I find that combos are not the 100% best method, sometimes pure zoning works. Sometimes.....

Posted

I've been beaten by pure zoning, thats what fucks me up, really, I am more of a combo person myself. So eveytime I try to go for a hit BAM! Bbug in my face, Cbug, recurse, Dbug, recurse, Abug, Abug, Abug, recurse, etc.

Posted

I learned by force that there come times when zoning is a legit option, although not necessarily for the whole match, just to open up or pressure someone to get close. This match up aside, there are other matches where it can come in handy.

Posted

FFFFFFFFFFFFF That was epic. I found at times where a combo may have sufficed nicely, but overall, this is it in a nutshell. the best advice is to not get cursed.

Posted

http://www.youtube.com/watch?v=Pq8pCpfK1Lo

this is me and blargh in the last gf vs. dl tourney. as you can see; most of us tried playing it safe the whole time. so uh, yeah.

Man, I know you're saying that you were playing it safe, but whats the deal with the j2a after those 5Ds? you could've pulled a 6C loop there.

Posted

Man, I know you're saying that you were playing it safe, but whats the deal with the j2a after those 5Ds? you could've pulled a 6C loop there.

ask blargh. :p

  • 2 weeks later...
Posted

Man, I know you're saying that you were playing it safe, but whats the deal with the j2a after those 5Ds? you could've pulled a 6C loop there.

I didn't have that combo down then >_> (especially for online play)

  • 4 weeks later...
Posted

How can we open up combo opportunities precurse? It feels like with a cloud, bell, invisibility, playing hookie, combo opportunities are gonna be a bitch to get right, post curse, there are setups, but aside from that... My scrubby Arakune's worst match up is an Arakune, so this is a big issue for me, I can't seem to get a combo under any circumstance, unless I tech trap them or use 2A as a weak okizeme. I also need to start using the 6A setup more. Another thing is I find that shooting for a jD is pretty choice, here, but where's the right timing in it, I always get beat in a jD fight.

Posted

How can we open up combo opportunities precurse?

Assuming you mean without clouds:

Tensionless:

Airthrow <=== Great for netplay

jA CH

Super lucky jD hits

j2A CH/Dive cancel

j6A/B/C hit/CH

Really though, you're going to want to play it super safe. Going for combo opportunities is restricted by the fact that Arakune relies on his aerial mobility to start combos. I usually don't go for combos at all against other Aras until I have curse, or they've put themselves in a compromising position.

Posted

Airthrow <=== Great for netplay

Ouch.

Posted

Really? I've see green throws pass top level. I guess it really depends on the circumstance of if you're expecting it, or the reflexes of the player.

Posted

Most of the better players I play with almost never get thrown, I have sucky reaction times and am bad at avoiding throws( I got raped by throws in GG because I played baiken, never really got over that weakness) and I still break green throws some times.

Posted

Depends on the player really, GG throws are much harder to avoid, because there's no real prompt to say "hey you can break this--uh too late", and similar to green throws in BB, the biggest and most likely variable of breaking it is if you legitimately see it coming--or if you have great reflexes (second most likely variable).

Posted

the gg example was to show that i was bad at predicting throws(since that's the only way to avoid them in GG), I also do not have great reflexes, but I break a decent amount of green throws. IMO if I can do it, other can do it VERY consistently(and from my experience they can indeed). That's not to say throws never work, but it's pretty uncommon.

Posted

Option select via 1/4 ABC destroys throws in this game, even aerial tech traps. This alone already destroys the need to react to a throw 99% of the time. Predicting throws is quite easy once you get the hang of it, and with a +10 frame tech window, throws are really hard to land without something like input lag from online screwing you over. Anyways, some general advice on this matchup, never full screen teleport or you die. Period. Don't use dives unless you can dive cancel or have a shield cloud, or you'll die. If you predict a bell bug and you're in range, j6D or 3C before he recovers and you'll win. Try using the overhead cloud, as an Arakune without aerial options is nothing. Most of the time though, stay the heck away precurse. Arakune's defensive options destroy his own offensive options. Don't really feel like posting much else at the moment. :v:

  • 1 month later...
  • 5 months later...
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