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tolore

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Everything posted by tolore

  1. Well I'm actually the leo player in this scenario. I don't believe it's hitting out of jump start up, it's giving the yellow exclamation like you blocked the wrong way and it's still a crouching hit(IE a crouching only combo would work).
  2. So I believe I found a bug with blocking, it's easiest to reproduce with Leo. In leo back turn stance attacker dos bt.S->BT.H which is a an air tight blockstring, blocker presses 1 to block the first hit then immediately goes to 7 to block the over head. This will cause him to get hit by the overhead while crouching. The weird thing is this is applied randomly. It always happens with leo's back turned block string, it happens with ky stun edge frc->dust, but it does not happen with millia heavy disk->6k, but it DOES happen with milliak 2k->RC->6K(the defender might have to faultless the first hit for this to happen). It also doesn't happen with any multi hit projectiles because the extra mid hit will make the defender stand while holding 7.
  3. I found a strangeness in leos frame data Stance > S 28 ?? ?? - 4 All SR 6 6 15 +2 Why is that +2 using the math of every other move it has 6 active + 15 recovery = 20 frames, which means as a level 4 move it would have to block stun for 22 frames not 18. it DOES work out if you assume recovery begins on the first frame after the hit takes place, but that's not really how moves usually work. I was trying to find out, what if any gap is between bt.s->bt.h on block.
  4. Does anyone else have problems comboing slayer? just doing normal strings->236K->623S->236H he seems to just fall out of it.
  5. easy mode stuff is 6p->5s->jump->j.p->j.s->jump cancel->j.s->j.6h->214s->236h if you can confirm counter hits you can go into ground 214s, or 5p and then do normal grounded combos for good damage. The video mr. biscuits posted has some pretty good ones.
  6. pftt, spring rolls are an acceptable hold over till REAL food arrives.
  7. Do we have schedule for this yet?
  8. but it's THIRD person! edit: Trailer just released http://www.youtube.com/watch?v=AAH3CTmKCWw
  9. Nah prolly not, but I will probably be going to thing on the 25th.
  10. Game I'm working on officially announced! You can totally see me getting rocketed, and my name occasionally appears in the upper left syaing I'm killing som echumps! http://www.g4tv.com/videos/60328/special-forces-team-x-gameplay-preview/?quality=hd
  11. Initial guess is Yosuke, akihikio and narukami are also neat looking though.
  12. If the guilty gear revival fails I'm all up for P4U, and I'll definitely be giving it a shot either way on the off chance that I like it more than gear.
  13. Man new blood is angry, who does this guy think he is!
  14. weren;t there supposed to be bad ass japanese players there or something?
  15. new interesting stuff. Corner combos whatever->tatami->2d->jump->j.p->j.k->jump cancel(?)->j.H->tatami. He kept dropping the combo after that but it looked like he could do more. Mid screen combos possibility whatever->5H-> triple tatami again didn't actually combo after this but it looked like it could be possible. still haven't seen essentially any counters used, I think I've seen two sakuras, both landed but didn't do anything after it. edit: also kabari->6HS->IAD->stuff edit again: mid screen stuff->tatami->FRC->IAD->j.s->j.d
  16. Yeah hopefully today we'll see some more Baiken play, see if they discover anything cool, with how drastic the changes were there's a lot of stuff to mess around with. 6P->6K definitely comboed sometimes, but I saw him whiff it. I wasn't paying enough attention, it may have been only hitting with one of the hits of 6P, or maybe he just did it faster/slower. It'll be interesting to see what gets discovered.
  17. Anyone see baiken on the stream last night? The one I saw was experimenting with combos and not really finding anything good. No knock down and low damage on everything. Counters were also looking sad, but hopefully it's just because everything is pretty different. IT does look like we can combo off of yoshijin, he even got a 6H off yoshijin on non counterhit, but he didn't combo into, just a raw yoshi.
  18. hmmm what's the recovery on suzuran, could be a nice 3 way mix up on oki, early suzuran->low, suzuran->ouran->frc, suzuran->ouran, I guess that also assumes knockdown is long enough or she can start the run early enough. edit: ah 30 frames recovery, way too many, if only the counter time extended into that!
  19. 6HS new star of combos if we can manage it? Still hits hard and builds WAY less meter. Kabari counterhits may be pretty brutal now, and if we can ^HS off of corner stuff with new tatamis, or kabari air hits etc.. could be pretty neat. Kabari new on hit is bad ass as well. edit: also agree with above, sakura and ouran are losing the "freeness", much harder to use properly but way more reward(specially on ouran, frc and more guarenteed combos is sweet).
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